Earlier this year we sat down with Leonard Ellis of Weta Workshop to talk about the process of creating Middle-earth collectibles. Leonard was very generous with his time and shared with us what it’s like to take something we saw on screen and then turn it into something, that we, as collectors, would love to purchase. We mainly focus on the process of dealing with different environments and items that are already available for purchase.

We hope you enjoy hearing all the wonderful information that Leonard shares with us during this episode.

Please note that there are occasional audio issues and we apologise for these.

Continue reading “Collecting The Precious Podcast Episode 7: Interview with Leonard Ellis of Weta Workshop”

In the latest annual financial report from Swedish holding company Embracer Group, the purchase price for its newly acquired Middle-earth IP has been revealed as US $395 million. This is nearly double what Amazon paid for the TV rights to LOTR, and includes everything outside those TV rights — movies, music, merch, games and theme parks.

According to Variety, Embracer also reports “several world-class products” from The Lord of the Rings are in the works. These include the already announced new Warner Bros / New Line Cinema deal for several new films, and an original online MMO RPG persistent world game set in the Third Age from Amazon Games.

It should be noted that Middle-earth Enterprises (MEE) were already making big moves before the acquisition. The newly licensed Magic: The Gathering card game The Lord of the Rings: Tales of Middle-earth, five new video games including Gollum Game and a new Weta Digital LOTR game, as well as merch trademarks for Rings of Power were all in process before the Embracer acquisition of MEE from The Saul Zaentz Company.

Interestingly, the Embracer annual report says there was a cash payment of $267 million for Middle-earth Enterprises, implying that the extra $130 million could be performance-based rewards or stock in the new owner. Saul Zaentz, the enterprising filmmaker, music producer and deal maker, owned the rights that enabled all the films and games over the last 50 years. Rumors last year had the rights valued at $2 billion, nearly 5x the actual acquisition price. This may be how much Embracer expects to make from Middle-earth. For comparison, Peter Jackson’s Hobbit and LOTR films have made nearly $10 billion in box office, home video, games and merch.

Tolkien Collector’s Guide has spotted something very interesting — a new and revised edition of Humphry Carpenter’s The Letters of J.R.R. Tolkien is coming out this November (Nov 9 to be precise).

This revised edition is already available for pre-order on Amazon (30 quid for a hardcover book; 20 quid for a kindle version). Looks like it’s going to be a beast of a book, too: 700 pages versus the 463 of the 1981 edition.

In this revised and expanded edition of The Letters of J.R.R. Tolkien, it has been possible to go back to the editors’ original typescripts and notes, restoring more than 150 letters that were excised purely to achieve what was then deemed a ‘publishable length’, and present the book as originally intended.

Enthusiasts for his writings will find much that is new, for the letters not only include fresh information about Middle-earth, such as Tolkien’s own plot summary of the entirety of The Lord of the Rings and a vision for publishing his ‘Tales of the Three Ages’, but also many insights into the man and his world. In addition, this new selection will entertain anyone who appreciates the art of letter-writing, of which J.R.R. Tolkien was a master.

Thanks to TimB and DurinDeathless on our Discord for the heads-up.

Letters of JRR Tolkien expanded edition

Back in 2022 we told you about composer and sound engineer Jordan Rannells’ amazing project – to create ‘an immersive audio soundscape‘ of music and ambient sounds, to be listened to whilst reading The Lord of the Rings.

For Tolkien Reading Day (March 25th) this year, Rannells teamed with the folks from ArdaCraft to create a live stream event, where parts of The Fellowship of the Ring were read over the corresponding chapters of Rannell’s A Long-Expected Soundscape.

The Towers Collection

Now, The Towers Collection (for The Two Towers) is available – and we have some promo codes for TORn’s followers! Read on below to find out more…

The Long-expected Soundscape is designed to be listened to whilst reading Tolkien’s The Lord of the Rings (and is timed specifically to sync up with the Andy Serkis audiobook recording). It is created with Dolby Atmos for full 3D immersion in headphones, and includes an original score, ambient nature and environment sounds, and designed and recorded sound effects. The soundtrack is downloadable at https://jordanrannells.com/ – and can also be accessed very easily through all usual podcast apps.

Ways to listen

Rannells suggests various ways to enjoy his creation:

1. Simply experience the atmosphere alone, without the books

2. While reading Tolkien’s works (yes you might read a bit faster, but all you have to do is wait and enjoy the music and sound effects for a bit until you hear the next significant sound or cue, and then keep reading)

3. Synced up (perfectly!) with Andy Serkis’ audiobook so you can enjoy them together (step by step process on how to do that on Discord)

4. Just as background for DnD, Lotro and so on…

Exclusive promo codes

If you’d like to get your hands on this wonderful soundscape, you can use the code TORN25 (for a discount on the whole collection), or TORN10 (for a discount on an individual book). These promo codes are good only until June 10th, so don’t delay!

Once you’ve experienced this beautiful aural world, you’re definitely going to want more! So you’ll be glad to know that Rannells has plans for The Hobbit and The Silmarillion soundscapes! He’ll be launching a Kickstarter for these, this coming December; if you’re interested in getting involved, and perhaps even having a small voice or performance role on one of those projects, join the Long-expected Discord. Happy listening!

Varking Runesong here!

I was blessed enough to receive a PC and PS5 key to test The Lord of the Rings: Gollum early on behalf of TheOneRing.net. My goal here is to describe my play-through scenarios, what type of system I run the game on, what I liked, what wasn’t for me, and ultimately… how much I actually enjoyed playing the game.

The Lord of the Rings: Gollum is developed by Daedalic Entertainment and is also published by them as well as Nacon. The game is available or will be available on multiple platforms such as Xbox, PlayStation, Nintendo Switch and PC. You will need to make sure your system is compatible and the game has released on it in order to play.

PC experience and PS5 performance experience

I play on a fairly high end gaming PC that was built about two years ago for over $2,000 USD. I also played the game on my PlayStation 5. Right off the bat I do have to tell you folks that while the game ran well for me on PC and I didn’t encounter many bugs or anything game breaking, this was not my experience on PS5. And I prefer gaming on my PS5 as it’s hooked up to a 65-inch OLED television and surround sound speakers.

On my PS5 I was able to play the game over the weekend and all throughout the first chapter of the game I encountered crashes. I would interact with objects and crash. I would try to skip some of the story by holding down circle on the PS5 controller to avoid crashing and I would still crash. It would reset my progress a decent bit and I would have to complete the same objectives multiple times waiting for a time where it actually finishes and I get the credit for it. I was playing the game with the higher graphics setting on and when I switched to performance mode and turned off the Gollum hair animation/physics it fixed the majority of the issues I was having.

Lord of the Rings: Gollum

During the weekend we did receive an email update letting us know that the Gollum hair setting was the culprit and there would be a day one patch for the game to fix this before players started playing. This was great to hear. The rest of my play time went through Chapter 1 and Chapter 2 to completion. The only other bug I encountered was toward the end of Chapter 1 after a cutscene. Once it was done playing, I no longer had a cave or anything around me and any direction I chose to move Gollum I would fall about 1,000 feet to my death which did give me a chuckle. And it gave me an achievement!

Like an old-school Assassin’s Creed

The game plays like an old-school Assassin’s Creed with much less focus on combat. Gollum would rather knock an enemy over or choke them long enough to get away from them than try to actually fight most foes. You spend most of the game doing parkour, climbing over, crawling under and trying to remain unseen or undetected.

The buttons are easy to learn and I had no problems completing the tasks. There are items to collect on each map so sometimes you will want to play through multiple times if you are being a bit of a completionist. There are times where Gollum has dialogue choices. Sometimes the dialogue choices are in response to an NPC and other times it’s Gollum trying to convince his other half to do something.

I didn’t have time to find out, but I would love to know whether the story changes based on the decisions you make. If it does change parts of the story then I would probably play through each chapter to beat it, then to get all missing collectibles and achievements, and then again to make sure I got to experience the full story.

Present and past

On the story front, you see many characters, both friendly and foe, who you will know immediately. The game flashes back often, at least early on, between current day Gollum who is imprisoned for questioning, and the flashback Gollum who is sharing his side of the story of the events of what has happened to him during this period.

Fans of the books interested in playing the game will have a good idea of where the story intends to go immediately. Newer folks to the fandom might be taken on a nice joy ride where if this is an enjoyable experience for them they may find themselves more interested in picking up Tolkien’s books to see what is says in there, and understand where Daedalic had the freedom to tell their story.

I know some lore purists will have issues with different parts of the story but I am open to adaptations and I honestly do have fun when playing the game when its not crashing.

I am looking forward to the Day 1 patch to continue my playthrough. The crashes were very frustrating and I think most folks can understand that. When the game wasn’t crashing it was genuinely enjoyable for me.

The Lord of the Rings: Gollum

That being said I know most people won’t read the full review. They just want a TL:DR and score, right?

In conclusion

TL:DR: The Lord of the Rings: Gollum is a fun game to me as a fan of the material that comes from Tolkien. I enjoyed playing the bits that I could play and while I am at work I do think about playing the game different ways when I get home. However, I did encounter one major bug and I experienced a series of major crashes early on related to a setting that I am told would be fixed on Day 1 of release. If that is the case I give the game a 7 out of 10.

When the game is playable I am definitely having fun. When it’s crashing I want to pull my hair out to match Gollum.

The Lord of the Rings: Gollum

I would be buying this on day one regardless because I am a mark for all things Tolkien and Lord of the Rings but my advice to folks who are going to part with their hard-earned cash is wait for more reviews to come out after the day one patch and see if it fixed the issues that myself, and I am sure, others, will tell you about.

SCORE

When playable: 7/10 

If the Day 1 patch doesn’t fix the crashing players might experience: 5/10 

About the author: Varking Runesong is the lead mod of the LOTR On Prime sub-reddit and a writer for Fellowship of Fans. You can often find him on the TORn Discord!

It’s an exciting time for Middle-earth fans who are gamers, as rumours and discussion abound of possible future video games. But forget what may come in the future: Daedalic Entertainment’s The Lord of the Rings: Gollum is here! Release day for this long-expected game is tomorrow, May 25th; and the good folks at Daedalic have given TORn an exclusive video to share, in anticipation!

Some of the designers behind the game discuss level design, diving deeper and giving insight into the world building process. Take a look:

Yesterday Daedalic released another video, looking at the music of the video game; and TORn’s friend @nerdoftherings1 is showing exclusive game play footage later today. All to whet the appetite for this incredible game; coming tomorrow!