Well, we’re back – with Episode 2 of our collectibles themed podcast. (If you missed it, you can find Episode 1 here.) In this episode, we talk about the importance of having a clear concept of what you want your collection to be, what you want in that collection, and being open to when a special piece crosses your path. We think this topic is important when collecting, because it’s very easy to feel the need to have everything, and thus get overwhelmed and burned out. We hope you enjoy the podcast – and we’re already working on episode 3!
TheOneRing.net would like to congratulate the team at Minecraft Middle-earth for celebrating 10 years of meticulously recreating an immersive The Lord of the Rings based world for gamers and adventurers alike.
If you have been living under a block (😂), Minecraft is a 3D world where users can explore and create entire worlds one block at a time. To then build the whole of Middle-earth is a historic task, and the team at Minecraft Middle-earth continue to succeed in this momentous undertaking. Check out the video below, a gallery of the the amazing areas created, and an excerpt from the PCMag interview with the creator. And of course, you can get involved their official website MCMiddleearth.com.
Vermeersch was first introduced to Minecraft when the sandbox was still in beta back in 2009, and like many others who played early on in the game’s development, he got completely hooked. As a moderator on a Dutch Minecraft server, the idea of building Middle-earth was something that had begun to float around the server’s community.
“I grew up with Lord of the Rings, like most people around 30 years old I imagine,” Vermeersch says. “We had people who were interested from the Minecraft forums, so we had this solid player base to start with. We began building the basic locations, like Bree and Hobbiton, then after publishing screenshots, people got hooked on what we were doing and started joining the project.”PC Magazine – November 2020
Daedalic Entertainment’s upcoming stealth-based game “The Lord of the Rings: Gollum” had its first teaser trailer drop a couple of days ago on gaming and entertainment company IGN’s YouTube channel.
It’s been a while since we’ve had a decent LOTR game and while this upcoming release focuses on the non-hero non-Fellowship type character, it’s nice to see Tolkien’s world getting some mainstream gaming action.
Also unlike previous LOTR games, Gollum will take on a different play style, moving away from swords, bows and arrows etc in favour of stealthy traversal. Stealth and vertical parkour-style movement will be familiar to fans of game franchises like Assassins Creed, Prince of Persia etc.
It’s not all stealth-play though as lead game designer Martin Wilkes describes the combat “Gollum doesn’t use weapons, but he can distract enemies with throwables. In parts of the game, he will also profit from the abilities of special allies and can use the environment to his advantage.”.
Outside of gameplay mechanics, the game will focus more on Tolkien’s original story and drawings along with some common themes shared with the movies. “Peter Jackson’s movies are fantastic but our game is based on the original book license,” continues Martin. “Our world follows the same descriptions and is also in parts inspired by the same artworks as were the movies. Their influence on popular culture has been tremendous, so we have to be mindful of players who might only know Middle-earth from the two film trilogies.”
What about the story and Gollum himself? “Gollum’s overall goal in the game?” adds Wilkes. “Well, that’s a bit more complicated. Obviously, Gollum wants to escape his captors and retake the Ring (and hopefully get his hands on some nice fish along the way). After some time, though, the Sméagol-side causes trouble and distractions and opens up new, conflicting goals that we cannot talk about yet.”
“The Lord of the Rings: Gollum” is releasing in 2021 for PS5, Xbox Series X and PC.
New York Comic Con is almost here! Alas, TheOneRing.net won’t be there this year; for a number of reasons, we aren’t able to have our usual booth and party at this NYCC. But don’t despair – it doesn’t mean we’ll never be back! We are hoping to see Ringers take Manhattan again next year – so mark your calendars to moot in the Big Apple 2018.
Meanwhile – for those of you who will be in New York City this coming weekend, there is an event for Middle-earth fans! Our friends at Warner Bros. Interactive Entertainment and Monolith Productions are celebrating the Middle-earth: Shadow of War game with a special gathering on Thursday 5th October. Full details can be found here. We’re told there will be food, drinks, giveaways and more! Even if you’re not a gamer, it seems like a great chance to hang out with some fellow Middle-earth fans. Limited capacity so get there early!
And if you are at New York Comic Con this weekend, please do share with us any Tolkien related sightings or fun. Have a great time!
The folks over at Monolith Studios released the official story trailer for the follow to the hit game Middle-earth: Shadow of Mordor. Middle-earth: Shadow of War picks up where the events of the first game end, with your two main characters Talion and Celebrimbor still looking for revenge against Sauron. This time our two main characters will create a “new” Ring of Power that they believe cannot be controlled by Sauron. In order to make sure of total victory, besides the new ring you will recruit followers who will help you in battle via the new large scale battle system. The trailer looks really cool and having played the first game I’m very much looking forward to playing this one.
Middle-earth: Shadow of War will be available for Xbox One, Project Scorpio, Windows 10 PC (Windows Store and Steam), PlayStation 4 and PlayStation 4 Pro; the game is up for pre-order right now at all your e-tailers with Standard, Silver, Gold, and Mithril Editions. Currently Middle-earth: Shadow of War is due to arrive October 10th, 2017.
For more information or to join the Middle-earth: Shadow of War conversation, visit www.ShadowofWar.com
Continue reading “Collecting The Precious – Middle-earth: Shadow of War Story Trailer”
Tubine, Inc. has announced that they will be shutting down 19 of the servers that host their Lord of the Rings Online interactive game. The worlds that are currently hosted on those servers will be consolidated to the remaining ten worlds. Characters that exist in one of the worlds being shut down will be able to transfer to one of the remaining worlds free of charge. According to gamer Lady_Celebrian:
“We’re losing 10 US and 9 EU servers. In the U.S.: Elendilmir, Riddermark, Firefoot, Nimrodel, Windfola, Imladris, Dwarrowdelf, Silverlode, Vilya, and Meneldor. In the European Union: Estel, Gilrain, Eldar, Anduin, Morthond, Maiar, Vanya, Withywindle, and Snowbourn. Servers remaining are: U.S.: Arkenstone, Crickhollow, Landroval, Gladden, and Brandywine. European Unoin: Belegaer, Gwaihir, Sirannon, Laurelin, and Evernight.”
You can read and lean more about it in the World Transfers article, which also contains a good FAQ.
“The Barliman’s group who play together on Imladris are all moving to Arkenstone. You can come join their kin if you wish. They include the chatters Lady_Celebrian, Delta, Pippin, wisey, Lord_Elrond, and LadyArwen. Shadowfax is currently on Firefoot, I think. Message me (Lady_Celebrian) If you have questions, and we’ll try to help any players who need it.”