A few weeks ago, Daedalic invited TheOneRing.net and others to a special hands-on playthrough session of The Lord of the Rings: Gollum, followed by a Q&A session with Tolkien lore expert Damiri Knapheide. With almost an hour of playtime across many levels, I had the chance to see a bit of the world they have created, and the lovely chat with Damiri did nothing to dampen my enthusiasm for a full playthrough on release day, May 25th.
As a casual gamer on the best of days, I was not the easiest guest for our hosts to guide through each level – we had many a laugh at my ineptitude with various controller skills, but I was still having a blast, and didn’t feel like I was in over my head or wouldn’t enjoy the game at my own speed and skill level. The gameplay is focused on stealth, but I was here for the story driven experience – seeing Mirkwood and Mordor through the eyes of talented artists, who clearly have a passion and deep respect for The Lord of the Rings and The Hobbit.
The team chose as their backdrop the period of time between Bilbo’s escape from the goblins in The Hobbit, and when the fellowship enters the Mines of Moria in The Lord of the Rings. What happened with Sméagol/Gollum in those years? The books tell us a few tidbits of information, for example through Gandalf’s exposition and in the Appendices – this game connects those dots into a coherent story. The dual (dueling?) personalities are at the forefront in this game’s morality system, with many opportunities to choose different actions and responses based on your preference for whether you feel like Slinker or Stinker (Sam’s words) at the time. These choices affect the game play significantly – we were told that one level is completely different based on your morality choices to that point.
I was impressed with the narrative department at Daedalic, represented in this session by Damiri Knapheide. It’s a tough job with many people watching carefully – complex rights issues around books (some usable, some not), movie and media representations, and a very particular fan-base. Damiri’s passion and knowledge were obvious to me, and I definitely look forward to having more opportunities to chat with him informally in the future if the opportunity arises. Even in the brief hour I had to wander in their game, there were scores of subtle background nods to the wider corpus, and backstories for prominent lore figures that were alive at this time.
With an estimated 25-30 hour playthrough time and the chance to play multiple times making different choices in the morality system, I only had a glimpse of all the game has to offer. A challenge with a game of this nature, squeezed in between two fixed points in time and character development, the question remains – can Daedalic tell a good story, where your choices have an impact, and yet end with the same Sméagol/Gollum as we know him when he meets up with Frodo and Sam in the books? I look forward to finding out.
Be sure to check out the new story trailer on YouTube.
Here is today’s press announcement for the game release:
The Lord of the Rings: Gollum™ Slinks Out of the Shadows on May 25th
The story-driven adventure across Middle-earth arrives this May for PC and consoles— Sméagol will swear it on the Precious!
Hamburg, Germany, March 23rd, 2023 – Today Daedalic Entertainment and NACON announced that their highly anticipated adventure game, The Lord of the Rings: Gollum, will release to PC, PlayStation, and Xbox on May 25th. A version for Nintendo Switch™ is planned for later this year. Based on the beloved TheLord of the Rings trilogy by J.R.R. Tolkien, the fantasy game takes players on an epic journey across Middle-earth, starring one of the lore‘s most compelling characters: Sméagol – *Gollum, Gollum*.
Check out fresh gameplay from Middle-earth, with insights from the developers inspired by the iconic lore. Daedalic and Nacon will stream a special showcase at 06:30 pm CET on Twitch today.
The Lord of the Rings: Gollum is a story-driven action adventure. Embark on a perilous journey as Gollum, chasing the only thing that is precious to you. Climb, leap, and sneak your way past dangers or into advantageous spots. Gollum is skillful and sly, and torn by a split personality. It is up to you to decide whether to yield to the darker side of Gollum or trust the kinder gentler hint of Sméagol.
Co-published by Daedalic Entertainment and NACON, The Lord of the Rings: Gollum is developed by a small team of passionate Tolkienites at Daedalic Entertainment in partnership with Middle-earth Enterprises. The game will release on PC, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and Nintendo Switch™. A physical edition for consoles will also be available.
NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 16 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 30 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market and enables it to innovate by creating new unique competitive advantages. https://corporate.nacongaming.com/
About Daedalic Entertainment
Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With an international team of around 100 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC, and mobile platforms.
Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany. Recent publishing hits include Barotrauma, Unrailed!, Iratus: Lord of the Dead, Partisans 1941 and more.
Daedalic is currently developing The Lord of the Rings – Gollum. The story-driven adventure tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.
About Middle-earth Enterprises
Middle-earth created by J.R.R. Tolkien is the definitive, deepest, richest and most beloved fantasy world of our time. As its stewards and custodians, our goal is to consistently deliver a wealth of great content in both new, and known formats; to ensure Middle-earth’s rightful place as the world’s leading fantasy IP and brand, forever.
Inspired by our deep appreciation for the fictional world created by Professor Tolkien, we are dedicated to working with those providing highest quality products in accordance with best green business and sustainability practices, including fair trade, equality in the workplace, and a commitment to protect our earth, its wondrous beauty and the viability of every living creature. Middle-earth Enterprises has been producing and licensing films, merchandise, services, and live stage productions based upon The Lord of the Rings and The Hobbit books, for more than four decades. www.middleearth.com.
Standing Stone Games shares a peek at the new Lord of the Rings Online expansion Before The Shadow which dives into tales from the past. After 15 years, LOTRO is bigger than ever!
Prepare for the latest expansion to the long-running Middle-earth MMO game Lord of the Rings Online (abbreviated LOTRO) with these early images from Before The Shadow‘s in-game engine. Two new areas to venture through: the reedy fens of Swanfleet and the moors of Cardolan. Features include:
Questing from levels 1 to 32 in addition to four new Books for new characters
Two new regions: Swanfleet and Cardolan
A new Six-person Instance
A new Skirmish
A new Delving difficulty system: Higher level characters can increase the difficulty of new missions to earn great rewards!
New Themed Missions Wrapper: Earn rewards by completing daily and weekly rotating Missions!
The developers of the latest update will join us for TORn Tuesday tomorrow, Nov 15, at 5pm PT / 8pm ET.
First up have a look at Cardolan!
The new Swanfleet area!
Tune in on YouTube for a chat with the development team this Tuesday 5pm PT at youtube.com/theoneringnet. Be sure to Subscribe and turn on notifications for when we go live!
If (like yours truly) the chapter of The Lord of the Rings “A Journey in the Dark” ever made you wish it were possible to explore more of the ruined halls of Khazad-dûm, this forthcoming survival crafting game for PC may be just the thing for you.
The Lord of the Rings: Return to Moria is a new video game from North Beach Games that follows the Dwarves as they reclaim Moria in the Fourth Age. Developers say that players will have the opportunity to join forces to survive, craft, build and explore the legendary and sprawling mines.
Summoned to the Misty Mountains by Lord Gimli Lockbearer, players take control of a company of Dwarves tasked to reclaim the lost spoils from the Dwarven homeland of Moria—known as Khazad-dûm or Dwarrowdelf—in the depths below their very feet. Their quest will require fortitude, delving deep into the Mines of Moria to recover its treasures.
The game will have a solo mode and an online mode for cooperative play with up to 8 others. Developers also say that no two adventures will be exactly alike as the game setting is procedurally generated.
Some of the key game features include:
Comprehensive Dwarf builder: Players become part of Dwarven Legend as they create their own Dwarf in the custom character creator. Dwarves can be customized in a variety of ways to create a unique Dwarven identity. Then, during gameplay, players can find and craft armor and weapons to further enhance their unique style.
Survive the dark: To survive the treacherous Mines of Moria players must conserve resources, hunt and gather for food and manage their sleep, temperature and noise levels. Utilize dynamic light systems for safety and to blaze a path further into the darkness. Battle unspeakable evils and survive hordes of monstrous Orcs in visceral combat, while uncovering the secret of the Shadow that looms within the mountain.
Base building: Find solace from the darkness. Reveal and clear new locations to create architecture on a grand scale. Get creative and construct bases from scratch or build upon the existing environment. Beware the evils which seek to destroy Dwarven progress.
Rebuild and reshape Moria: Restore the long-lost ancient kingdom of Khazad-dûm to its former glory, recovering Dwarven landmarks as the story progresses. Resurrect old mines and refire their forges to yield their untouched resources.
Explore: Delve into the depths of the Mines of Moria. Procedurally generated environments are abundant with resources and fraught with mystery and danger, providing a unique experience each and every time.
Craft Dwarven tools, weapons and more: Craft and loot legendary Dwarven armor, tools, weapons and structures. Rebuild ancient forges to strengthen, repair and enchant gear. Upgrade and unlock new technologies and fantastical machines.
Uncover magic artifacts: Discover ancient magic items including swords that glow when Orcs are near, maps of long-dormant Mithril veins, books with forgotten crafting plans and amulets that give strength or wisdom.
Mine ore and jewels: Establish mines to unearth deposits of precious resources such as iron, gold, and quartz; and fantastical materials such as Mithril. Access crafting stations and forges to convert ore to ingots and upgrade gear. But be prepared, mining is loud and can awaken what lurks in the darkness.
The game is expected to be released in the northern hemisphere Spring of 2023.
Daedelic Entertainment yesterday announced that its The Lord of the Rings: Gollum game will be released on September 1 on PC and consoles.
The developers descibe the game as a story-driven action adventure that allows the player to take on a perilous journey as Gollum, chasing the only thing that is precious to him.
In order to survive the dangers on his journey through Middle-earth, Gollum has to sneak, climb and use all his cunning. He also has to deal with his more human side – Sméagol. It’s up to the players if they want Gollum to have the upper hand when it comes to making important decisions or let Sméagol take over. Gollum also encounters well-known characters from the books as well as a few new faces.
Beta version showcase: questions raised, questions answered
Reviewers also recently got a first look at the game through an event that — if not exactly hands-on — did provide the opportunity to watch a pair of devs playing through the early levels and pose a bunch of questions.
Overall the mood seems cautiously positive, acknowledging that the visuals are still a work in progress, wondering how well a stealth-focused game will hold up across 25 hours of gameplay, and intrigued about the potential of the internal moral choices mechanic. And the Lore-obsessed may find some reassurance in the knowledge that game licensor Middle-earth Enterprises seems to have put a tighter leash on out-of-canon inventions.
Gamespot’s Lord of the Rings expert Lucy James also provides a comprhensive yet easily digestible run-down of what the devs decided to profile. If you don’t actually know a lot about the game, this is a great overview.
Last week, I got a sneak peek at the Gollum game at a virtual event by Daedalic Entertainment. While the gameplay footage was still in a rough beta stage, we were given a sense for the stealth platformer techniques, saw some new images, spoke with the developers, and – most exciting – we were able to learn and ask questions about the LORE behind the game.
The Gamer’s Ben Sledge has a great write-up of impressions of the two devs putting the game through its paces.
It’s hard to tell how good the stealth aspects of a game are unless you’re actually playing it, but it all seemed to work well. Combat is discouraged – you’re a scrawny little thing, after all – but your “Deus Ex inspired” parkour can get you out of a scrape if some Orcs (or worse) spot you. The most interesting part was seeing how the Gollum-versus-Smeagol internal debates worked out. We only saw a low stakes option, as the pitiful creature decided whether to kill a beetle or not, but Haberstroh assured me that future decisions would be more impactful and actually affect the story and gameplay.
Sledge also put a few lore questions to Daedelic’s Tolkien expert, Damiri Knapheide about how and where they are filling in gaps in Tolkien’s work to tell their story.
The Girdle of Melian is not what I expected to hear come up in conversation, but apparently it will play a “big part” in the Mirkwood sections of the game. For those who haven’t read The Silmarillion, Melian’s Girdle is not a physical item, it’s a magical enchantment that surrounded Thingol’s kingdom of Doriath, preventing anyone from entering against the king’s will. In Daedalic’s Middle-earth, Thranduil brought this enchantment with him to the Greenwood, and it protects the forest, or at least his kingdom, to this day.
Personally, I agree it’s a bit of a stretch. If anyone in the Third Age is benefitting from Melian’s instruction, the text implies that it’s Galadriel.
Dig video-based reviews? Keen on knowing how well the game all fits into the Legendarium? Nerd of the Rings is the review for you.
NME is probably the most cautious regarding the long-term draw of the stealth mechanic for players.
Gollum is better off crawling through handy tufts of long grass and throwing rocks to distract patrols and get them out of his path. This lends a great portrayal of Gollum as a sneaky, slimy backstabber; but even during the preview it feels a bit repetitive. There’s not too much variation on the tried-and-true stealth formula used by action games and as a result, there’s no guarantee that Gollum’s skulking won’t get stale by the end of the game’s roughly 25-hour runtime.
That being said, there is one interesting caveat: as displayed in The Lord Of The Rings, Gollum is a character in turmoil. Formerly a Hobbit by the name of Sméagol, years of hardship (and ownership of the one ring) birthed an alternate personality called Gollum. Throughout the game, you’re tasked with shaping the character through a series of moral decisions. This starts off humorous – Gollum convinces poor Sméagol to eat a beetle, claiming self defence. Later on, Daedalic Entertainment says players can expect bigger choices, such as choosing whether to betray allies or stay true to them.
Q. When and how does the story of the game fit into the story of the books?
A. The story of the game largely takes place in parallel to the early chapters of The Lord of the Rings, from Gollum’s time in Mordor, his capture by Sauron and his interrogation by Gandalf. During this time, although very little is known about Gollum’s adventures, there was enough to give us an excellent outline and timeframe for the setting.
Q. Why did you choose Gollum as the main character?
A. We picked Gollum because he’s one of the most fascinating characters from the work of Professor Tolkien. A twisted Hobbit with two personalities, hundreds of years old; and with a rich knowledge of Middle-earth. Despite his looks he’s also an agile creature that can climb, leap and grapple his way past dangers or into advantageous spots. This makes for an epic adventure through exciting never-seen-before parts of Middle-earth, and leads the player to interesting moral choices, and varied gameplay, alternating platforming and stealth.
Q. Why doesn’t he look like Peter Jackson’s Gollum?
A. While all of us enjoy the previous adaptations of the stories Tolkien created, we wanted to create our own unique interpretation of the world and its characters. As such, The Lord of the Rings: Gollum is original while being true to the literary source material.
Q. Is the game related to other The Lord of the Rings games or is it a standalone title?
A. The Lord of the Rings: Gollum is not related to other adaptations of The Lord of the Rings. The game picks up the story as it’s told in the books. The Daedalic team wrote the untold story of Gollum and therefore the players will encounter both new created characters and meet iconic characters!
Q. What type of game is it?
A. The Lord of the Rings: Gollum is an epic Action-Adventure game with stealth and platform elements.
Q. Will the game be available in physical copies as well?
A. You will be able to purchase a physical copy of The Lord of the Rings: Gollum. Please visit your local or preferred retailer to know it’s availability.
According to Gamespot, the free-to-play MMO game The Lord of the Rings Online SteamDB recorded 3,700 concurrent players on April 21.
This peak represents the highest simultaneous numbers since 2012 when the game first launched on Steam. Gamespot points out that the numbers don’t take into consideration the people who play via the game’s own proprietary launcher and client.
Players from TORn’s Discord also report that, anecdotally, the game’s servers have been noticeably busier recently with many new characters. The surge may coincide with the current 15th anniversary event that offers both current and new players a huge swag of freebies when they login.
TheOneRing.net would like to congratulate the team at Minecraft Middle-earth for celebrating 10 years of meticulously recreating an immersive The Lord of the Rings based world for gamers and adventurers alike.
If you have been living under a block (😂), Minecraft is a 3D world where users can explore and create entire worlds one block at a time. To then build the whole of Middle-earth is a historic task, and the team at Minecraft Middle-earth continue to succeed in this momentous undertaking. Check out the video below, a gallery of the the amazing areas created, and an excerpt from the PCMag interview with the creator. And of course, you can get involved their official website MCMiddleearth.com.
Vermeersch was first introduced to Minecraft when the sandbox was still in beta back in 2009, and like many others who played early on in the game’s development, he got completely hooked. As a moderator on a Dutch Minecraft server, the idea of building Middle-earth was something that had begun to float around the server’s community.
“I grew up with Lord of the Rings, like most people around 30 years old I imagine,” Vermeersch says. “We had people who were interested from the Minecraft forums, so we had this solid player base to start with. We began building the basic locations, like Bree and Hobbiton, then after publishing screenshots, people got hooked on what we were doing and started joining the project.”