Here is your chance to win an Xbox 360 bundle, a copy of ‘The Lord of the Rings: The Battle for Middle-earth II’, and other great prizes in TheOneRing.net and EA Games ‘Northern Kingdom Writing Contest!’ Put your creative hats on and write your own short story about the Dunedain and the struggles of the Northern Kingdom. TheOneRing.net staff will review the entries and winners will be announced April 7th 2006. Click for the details! [Giveaway]

Cynthia Cummens Interview MrCere writes: Cynthia Cummens attended the ORC 2006 show as a guest of TheOneRing.net and participated in several aspects of the show including the ‘Iron Artist’ contest and she taught a drawing workshop. She was a big hit both on stage and off, bringing enthusiasm to the show and her warmth to those who had a chance to speak with her in person.

She has been working on a line of new Lord of the Rings cards for Topps that will feature her original sketches inserted into packs of cards. Cynthia was kind enough to take some time at ORC and talk to TheOneRing.net about her projects and also included a sneak of her cards scheduled for release on March 1. Not only was TORn pleased to have her at the ORC event but was thrilled to build a relationship with such a talented and kind artist.

TheOneRing.net: Tell me about your artistic roots and training and I am particularly interested how you grew into such a genre (or geek) centric artist?

Cynthia Cummens: Hi Larry. Thanks for talking with me. I started drawing as a kid, about age 3, and knew at a young age it was wanted to do for the rest of my life. It seems my creative influences came from the sci-fi/fantasy TV shows that appealed to me – Wonder Woman, Buck Rogers, Godzilla, among others. Luckily, my mom supported my love for drawing, even though she herself isn’t an artist. When she took me to see Star Wars, which I don’t actually remember seeing (believe it or not), I was immediately obsessed (thanks, Mom!) and it became the subject of almost everything I drew for many years. Later, in high school and college, I went into the fine arts programs, which provided a wonderful foundation for painting and drawing. I had a variety of art jobs during and after college, and explored different subject matters in my paintings, most of which were often about very personal experiences and not at all related to sci-fi or fantasy. Then about 6 years ago, I worked as a portrait artist in a local Renaissance Faire, which empowered me to launch my career as a freelance illustrator.

TORn: And how did you get hooked into the Lucasfilm and Lord of the Rings franchises?

CC: While I worked at the Ren Faire, it was suggested that I should look into exhibiting at conventions, which until then I never knew about. The idea appealed to me, and I took the advice to get to Star Wars Celebration II in 2002 (my first convention). I spoke with some of the artists who were exhibiting there, and the advice was the same – get to San Diego Comic Con, which I attended in 2002, along with Wizard World Chicago. Both conventions provided many opportunities to get my work seen by professionals in the industry. At SDCC in 2004, Star Wars artist Randy Martinez recommended me to Topps, the trading card company, who was hiring artists to work on Star Wars trading cards. Lucas Licensing reviewed and approved my portfolio to work on the cards, and since then I’ve been involved with different projects for them. At the end of 2005, Topps also invited me to work on their LOTR sketch cards which required approval by licensing at New Line Cinema.

TORn: Lets talk about this card project. How was it working on this series?

CC: It was a very exciting project to be involved with being a fan of the books and movies. For those who might not know what sketch cards are, they are one of-a-kind, hand-drawn sketches on trading cards. Fans of the movies and trading card collectors love them because they are original pieces of art, not reproductions. For the LOTR set, I drew 350 cards, which were based on movie likenesses, not an interpretation of Tolkien characters. At times it was grueling, as I tend to work very detailed even though the cards are meant to be sketches, not highly rendered works of art. I used pencil on each card, occasionally adding some white conte for highlighting. That’s just my approach to sketching. Overall, it was a thrill for me. It was actually was kind of sad when I sent the cards back to Topps, knowing they’d never be in my hands again.

TORn: Were you able to pick subjects and scenes and moments from the films to depict or were they assigned?

CC: Since this is a character-based set, I drew portraits of the characters from the films. There were no limits to which characters I could draw, or from which films. So there was no shortage of inspiration!

TORn: Can you tell us about the working process? Did you use visuals
directly from the film?

CC: Yes, I used the DVD’s as reference, spending many hours glued to the tv, remote control in one hand, pencil and cards in the other (not a bad way to spend the day)! I also have a steadily growing stockpile of internet references and books that I used intermittently.

TORn: How much time did you allow yourself to spend on each card?

CC: At the minimum, I spent 20 minutes on a card, depending on the character. Ring Wraiths were the quickest to draw, while human likenesses require a bit more time, sometimes as much as an hour depending on how detailed I wanted the piece to be.

TORn: As an artist and/or as a fan, how did you view the films from your creative perspective?

Cynthia Cummens Interview CC: These movies re-ignited my creativity when I saw them, and even as I continue to watch them I find myself in awe, studying the lighting and composition of scenes, the color schemes and the moods they create. I really enjoy costuming (even though I can barely sew a hole in my sock!) and am inspired by the level of craftsmanship in the costumes, the attention to the smallest detail in a gown or sword, the colors and textures in the flesh of creatures like Gollum and Lurtz, not to mention the landscapes, the environments. It’s just amazing how it all connects so seamlessly. I try to borrow from that energy and creativity and bring it back into my work, whether it’s a sketch card or some painting, unrelated to the books/movies that I may for do just for myself.

TORn: Do you have a favorite illustration from the cards?

CC: I don’t necessarily have a favorite illustration, though I enjoyed drawing the hobbits, particularly Frodo, whose expressions are so amazing and challenging to capture.

TORn: How about something you wish you could have illustrated?

CC: I would have liked to have illustrated interior scenes and landscapes, or perhaps have drawn characters from the books that weren’t in the films.

TORn: What are some other projects you would like to work on?

CC: I’ve got a bunch of exciting projects lined up for 2006. Unfortunately, the way it works is that I often can’t reveal anything them until some official announcement is made about the project or product. I have a couple possible book projects in the works, one about a well-known UFO incident, which I’m looking forward to illustrating. I plan to continue working on sketch cards – anything sci-fi or fantasy related is always enjoyable! Since I do a lot of conventions, I hope to continue adding more to the line-up this year, and teach more drawing workshops like the one I taught at ORC and maybe even do another Iron Artist event if the opportunity comes up. I’ll be updating my site with news about upcoming projects and additional convention appearances.

TORn: Any artists you particularly admire?

CC: I love the work of Norwegian figurative painter Odd Nerdrum. I also enjoy the work of Roger Dean who is known for his album cover art for Yes, a prog rock band from the 70’s. Of course I think Alan Lee’s work is so elegant and delicate. There are a lot of children’s book illustrators that I enjoy, such as Patricia Polacco. The list, like the road, goes ever on…

TORn: Will you be attending any other TheOnering.net events?

CC: Absolutely!

TORn: Anything else?

CC: Lord of the Rings: Evolution from Topps will be released March 1st. If you don’t pull one of my cards from the hobby boxes, and are still interested in owning one, you can check that well known-auction site. Or you can commission me for custom artwork through my site: cynthiacummensart.com

New Decipher LOTR Cards Jonotrek writes: Decipher just released a new set of 15 cards including nine all-new WETA Collection cards (cards created by WETA specifically for the game). New companions appear from outside of the movies such as Halbarad, Grimbeorn, and Elrohir! The cards will be found in three different fixed boxes. Each box contains ten premium cards (two copies of five different cards) and four booster packs from the last three expansions. This product has been created for the popular booster draft tournament format. [More]

REDWOOD CITY, Calif.–(BUSINESS WIRE)–Jan. 13, 2006–Electronic Arts (Nasdaq:ERTS) today announced that the highly anticipated PC game, The Lord of the Rings(TM), The Battle for Middle-earth(TM) II will make its exclusive console debut when it ships in Summer 2006 on the Xbox 360(TM). Players can now command epic Middle-earth battles presented in spectacular high-definition from the comfort of their very own couch. To add to the intensity of the experience, The Lord of the Rings, The Battle for Middle-earth II for the Xbox 360 is the first game in The Lord of the Rings(TM) series that will be playable over Xbox LIVE(TM)(1). Players will be able to challenge friends online and engage in intense, action-packed real-time battles.

“Living these cinematic battles in high-definition with stunning surround sound, all from the comfort of your living room couch on the Xbox 360, is an extraordinary experience,” said Louis Castle, VP of Creative Development at EALA. “Adding the ability to battle it out with friends via Xbox LIVE is also really exciting.”

Based on the PC version of the same name, The Lord of the Rings, The Battle for Middle-earth II for the Xbox 360 will bring players into the heart of Middle-earth to live the battles seen in the blockbuster New Line Cinema films and classic J.R.R. Tolkien literary fiction. The game boasts a new and intuitive console-specific control scheme that will allow novice players to enjoy the game’s signature strategy gameplay while giving expert players the flexibility needed to engage in a deeply complex strategy experience. Players will directly control hundreds of units in an attempt to defeat enemy armies, conquer new lands, and seal the fate of Middle-earth.

Developed at EA’s Los Angeles studio, The Lord of the Rings, The Battle for Middle-earth II for the Xbox 360 offers players a new depth of The Lord of the Rings fiction never before explored in an EA console game. The game makers at EALA have brought The Lord of the Rings world to life in accordance with an agreement with The Saul Zaentz Company d/b/a Tolkien Enterprises that grants EA the rights to develop games based on the books, in addition to a separate agreement that allows for games based on the New Line Cinema films.

The Lord of the Rings, The Battle for Middle-earth II for the Xbox 360 has not yet been rated by the ESRB and the PC version is rated “T” for Teen by the ESRB. For more information about either game, please visit: www.bfme2.ea.com. For information about all of EA’s games, please visit EA’s press site at www.info.ea.com.

(1) Online play requires Internet Connection. Xbox Live online play also requires subscription to the Xbox Live service.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world’s leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA(TM), EA SPORTS BIG(TM) and POGO(TM). In fiscal 2005, EA posted revenues of $3.1 billion and had 31 titles that sold more than one million copies. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.

About Tolkien Enterprises

The Saul Zaentz Company d/b/a Tolkien Enterprises is the holder of worldwide motion picture, legitimate stage, merchandising, and other rights in J.R.R. Tolkien’s literary works The Lord of the Rings and The Hobbit. Tolkien Enterprises has been producing and licensing films, stage productions and merchandise based on Tolkien’s works for almost 30 years. Its headquarters are in Berkeley, California, and its website may be found at www.tolkien-ent.com.

About New Line Cinema Corporation

Founded almost 40 years ago, New Line Cinema is the most successful independent film company in the world. Its mission is to produce innovative, popular and profitable entertainment in the best creative environment. In addition to the production, marketing and distribution of theatrical motion pictures, the fully-integrated studio has divisions devoted to home entertainment, television, music, theater, merchandising and an international unit. In 2005, New Line partnered with HBO to form Picturehouse, a new theatrical distribution company to release independent films. A pioneer in franchise filmmaking, New Line’s Oscar-winning The Lord of the Rings trilogy is one of the most successful film franchises in history. New Line is a division of Time Warner, Inc. (TWX).

Electronic Arts, EA, EA SPORTS, EA SPORTS BIG and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All The Lord of the Rings content other than content from the New Line trilogy of The Lord of The Rings films (C) 2006 The Saul Zaentz Company d/b/a Tolkien Enterprises (“SZC”). All Rights Reserved. The Lord of the Rings, and the names of the characters, events, items, and places therein are trademarks or registered trademarks of SZC under license. All content from The Lord of the Rings film trilogy (C) MMVI New Line Productions Inc. All Rights Reserved. Xbox and Xbox LIVE are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. All other trademarks are the property of their respective owners.

CONTACT: Electronic Arts
Abby Topolsky, 310-754-7005 (Public Relations)
atopolsky@ea.com
Brooke Cahalane, 310-754-7312 (Senior Publicist)
bcahalane@ea.com

SOURCE: Electronic Arts