It’s an exciting time for Middle-earth fans who are gamers, as rumours and discussion abound of possible future video games. But forget what may come in the future: Daedalic Entertainment’s The Lord of the Rings: Gollum is here! Release day for this long-expected game is tomorrow, May 25th; and the good folks at Daedalic have given TORn an exclusive video to share, in anticipation!

Some of the designers behind the game discuss level design, diving deeper and giving insight into the world building process. Take a look:

Yesterday Daedalic released another video, looking at the music of the video game; and TORn’s friend @nerdoftherings1 is showing exclusive game play footage later today. All to whet the appetite for this incredible game; coming tomorrow!

Many Middle-earth fans will be familiar with the spectacular work of artist Donato Giancola. His art has graced the covers of Tolkien editions as well as calendars, and last year saw a fabulous exhibition of his work at the Huntsville Museum of Art. Visitors there were lucky enough to see his massive new painting, ‘Beacons of Gondor’ – a breathtaking, gigantic rendering of sweeping scenery and drama.

If you live in the New York area, this Saturday you could see that painting – and more – for yourself. Giancola is holding an Open Studio in Brooklyn, 11am to 6pm, May 13. This is an incredible opportunity to meet the artist himself, as well as seeing many of his amazing pieces up close. Not only that, but the first 25 visitors will receive a fabulous gift – a signed copy of Giancola’s now out of print first edition art book ‘Middle-earth: Visions of a Modern Myth’. Copies will also be embossed with the sigil of the Kings of Gondor!

Giveaway for those unable to attend in person

Those visiting the open studio could WIN a Giancola original painting; AND there is even an online giveaway which can be entered by folks who can’t visit in person! So there’s something for everyone. Here’s all the info you need:

Donato Arts OPEN STUDIO

Saturday May 13, 2023

11am – 6pm

397 Pacific Street

Brooklyn, NY 11217

This May will see the return of the annual hosting of an Open Studio here at our place in Brooklyn. We will showcase an abundance of new oil paintings, drawings, and projects as well as scores of classics from my 30+ year career as an illustrator. Come eat, drink, and commingle with fellow artists, professionals, and fans of the genre as we plow our creative paths forward in these changing times.

The massive Middle-earth canvas The Beacons of Gondor will anchor the studio at 78″ x 114″. This is my largest work ever and was created for the exhibition at the Huntsville Museum of Art in Alabama this past winter.  I am excited to share this with the New York area audience.

Also back from traveling shows are a couple of my favorites, ‘I threw down my enemy’ of Gandalf defeating the Balrog on Zirak-zigil, and the intimate ‘Shadow of the Past’, as well as The Walls of Moria and the Fellowship in Hollin.  There are also numerous pages around the home from David Wenzel’s graphic novel of The Hobbit!

A dedicated Wall of Magic displaying over thirty recent Magic: The Gathering oil paintings and preliminary sketches as well as a handful of my earliest works for Wizards of the Coast will be set up in the studio.

New fantasy works will be shown from the cover of Kristen Britain’s forthcoming novel The Spirit of the Wood to interior illustrations for the new novel King-Killing Queen by author Shawn Speakman of Grim Oak Press . The latest Empathetic Robot painting in now finished titled, Remembering, and Portfolios filled with large, preliminary drawings and studies will also be available to peruse through.

Visit Giancola’s website for all the details – and to enter the online giveaway.

We got to ask Wizards of the Coast artist and art director Ovidio Cartagena about the new officially licensed The Lord of the Rings expansion cards for Magic: The Gathering.

Was there any particular aspect, creature, or perhaps landmark of Middle-earth that you haven’t seen
from other artists, and have always wanted to bring to life through your own art?
The Scouring of the Shire and the Battle of Bywater were very interesting to me. The whole plot involving Old Toby, and the discovery of trade between Saruman and the Shire, always caught my attention.

Naturally, the destruction of something so warm and innocent like the Shire appears to be, and the corruption of many hobbits, is something that I wanted to show in detail in Magic’s adaptation of the books.

Has Tolkien’s own artistic style been an influence for you in your work?
Oh yes. We looked at Tolkien’s artwork during the development of The Lord of the Rings. I was very lucky to work with artists who were also influenced by these works. Tolkien’s work is incredibly clear and has a definitive shape language that is unmissable: you’ll know whose hand made it if you look at the work.

What other Tolkien artists inspire you?
The Hildebrandts were very influential for me growing up. Their talent seemed endless, and I was a big fan of their work on the LoTR calendar and the Marvel Masterpieces cards from the ’90s. It’s incredible that I get to say that I’ve worked in a set that also features the art of the Hildebrandts. I remember making illustrations for a Lord of the Rings calendar of my own, back when I was 18, a college art project, so it’s fair to say that LoTR and many of the Tolkien artists were a pretty big influence to what I do.

How much freedom were you all given to work on these characters?
We had a fair amount of freedom at the beginning. Interestingly, we didn’t have limitations placed before working on concept art. We had a lot of freedom to develop characters, environments, motifs and so on. At the end of the concept art process, we put together a guide that would help artists illustrate our vision for The Lord of the Rings, and Middle-earth Enterprises reviewed the guide and gave us their feedback. I was very nervous at first, but their reaction was positive and that began a great creative partnership between us. Most of the art you see in cards was based on that guide.

What was the process for the artist to submit work, to get to work on these cards?
Artists were selected on their capacity to deliver on one or all of the four parameters I set for the set’s visual direction: Epic (scale and scope), Legendary (attention to lore), Storytelling (attention to characters and their relationships), Pastoral (what our heroes are fighting to protect). Ekaterina Burmak, Magali Villeneuve, Tyler Jacobson, Jesper Ejsing, and many other greats lent their enormous talents and unique styles to create Magic: The Gathering’s Lord of the Rings.

What pressures are there to depict Bilbo in a world where two actors defined the character so
thoroughly?

Bilbo is a very interesting character. And eccentric, too! I remember reading the Council of Elrond, and Bilbo initially volunteers to take the ring to Mount Doom… this is a true adventurer (who also happens to be attached to “his” ring) even after all these years. The design for the character was done in a card illustration by Anna Pavleeva, and we tried to put in his years of lived experiences, a bit of mischief and, of course, the confidence of a daring adventurer who wouldn’t shy away from an epic quest at 111!

How exciting is it to be in this new phase of Middle-earth adaptations? How do you consider your work alongside spheres of TV and new films?
It is hard for me to speak of a “revival” of The Lord of the Rings, because it seems like something that has had relevance for most of my life. But it is fair to say we’re seeing an increased focus on LoTR in the mainstream. I am, however, very excited about seeing different takes in media for The Lord of the Rings. There are so many things to explore in Middle-earth! The work we did for the Magic: The Gathering set was an epic endeavor in itself, and I’m very proud of how it holds up to the literature and the adaptations done in other media. I got to live in the time and place of the War of the Ring for a while as I directed the set, and the project gave me a chance to keep coming back to the books I love so much.

We paid attention to a lot of details and there are more than a few easter eggs to consider! The whole team pitched in with lore knowledge, and the passion we poured into the project will definitely show in the card set!


How do you apply more modernized styles of art/composition to illustrate the works of a writer like
Tolkien, who dealt mainly with antiquities?

I think Tolkien’s work will endure a lot of cultural changes, way beyond our lifetimes. There have been modern crane shots and dutch angles in the interest of dramatizing the events in the War of the Ring. We’ve used the skills and tricks of illustration to bring ourselves inside Tolkien’s rich world, as if we had been there. One of my conceits at the beginning of this massive project was that every illustration was a frame or painting commissioned right after the War, to document the events therein. Since culture hasn’t stopped, and techniques have evolved along with widespread visual language resources, our approach is to let the worldbuilding draw the viewer in.

Who is your favorite Middle-earth character, and why?
It is between Boromir and Denethor. It is easy to dislike these characters, but it is often missed that these were strong and great men with a great deal of knowledge. They’d been fighting and witnessing the rise of Sauron’s power, and were desperate to regain the greatness that Númenor once had. Denethor gave almost the air of a wizard due to his sharp intelligence, and wore chain mail under his elegant robe which meant he knew the importance of strength. It is interesting to speculate what Boromir would have achieved in better times – but he did not choose to be born at the edge of a Great War.

What’s your favorite piece for this new collection?
It is very difficult for me to pick a favorite piece because every artist gave us great work. I’ll just give a couple of shoutouts to folks who added personal greats to their portfolios:

  • Gray Highsmith, who was one of the concept artists – they helped design the costuming and motifs of hobbits.
  • Tyler Jacobson, whose epic ambition and incredible abilities gave the world a Battle of the Pelennor Fields painting worthy of a castle wall. He was also the designer of our Sauron, a truly unique take!
  • Magali Villeneuve, whose massive talent embodied the soul of The Lord of the Rings, and her vision brought these awesome characters to life.
  • Alexander Mokhov, who really came into his own as a Magic illustrator with his work in this set.

About the new The Lord of the Rings: Tales of Middle-earth™ arriving June 23, 2023

The Lord of the Rings has come to Magic: The Gathering, and it’s time to take familiar favorites on a whole new journey there and back again. In the upcoming set The Lord of the Rings: Tales of Middle-earth™, players have the chance to join the Fellowship in adventures filled with valor, courage, and second breakfast. Play your favorite moments of the third age or turn Middle-earth on its head and surrender to the temptation of the Precious. Either way; Middle-earth is in your hands.

The set has two primary launch windows—June 2023 and a holiday launch in November 2023—and is the first full set release as part of Universes Beyond, bringing the iconic world of J.R.R. Tolkien to life within the Magic frame. The Lord of the Rings: Tales of Middle-earth is modern legal and comprised of Draft, Set, Collector, and Jumpstart Boosters, four Commander decks, a Starter Kit, a Bundle and Gift Bundle, Scene Boxes, and Secret Lair drops. For more information on which specific products are coming in June 2023, check out this article on DailyMTG.

The Lord of the Rings: Tales of Middle-earth will also come to Magic: The Gathering Arena with all of the same cards as the tabletop release. The set will be legal in Alchemy and Historic formats and receive the same support as a full release, including a preorder, Mastery Pass, and cosmetics.

Just unveiled at MagicCon Minneapolis is the new multi-card panorama artwork of Bilbo’s birthday party for The Lord of the Rings: Tales of Middle-earth, a new card game from the makers of Magic: The Gathering.

Created by artist Livia Prima, the series of 6 randomly-packed cards can be collected to reveal a whole party diorama. Details of the character cards include in-game stats and play actions.

Above: Birthday party cards available in random pack card sets.

The Lord of the Rings: Tales of Middle-earth™ Arrives June 23, 2023

The Lord of the Rings has come to Magic: The Gathering, and it’s time to take familiar favorites on a whole new journey there and back again. In the upcoming set The Lord of the Rings: Tales of Middle-earth, players have the chance to join the Fellowship in adventures filled with valor, courage, and second breakfast. Play your favorite moments of the third age or turn Middle-earth on its head and surrender to the temptation of the Precious. Either way; Middle-earth is in your hands.

The set has two primary launch windows—June 2023 and a holiday launch in November 2023—and is the first full set release as part of Universes Beyond, bringing the iconic world of J.R.R. Tolkien to life within the Magic frame. The Lord of the Rings: Tales of Middle-earth is modern legal and comprised of Draft, Set, Collector, and Jumpstart Boosters, four Commander decks, a Starter Kit, a Bundle and Gift Bundle, Scene Boxes, and Secret Lair drops. For more information on which specific products are coming in June 2023, check out this article on DailyMTG.

The Lord of the Rings: Tales of Middle-earth will also come to Magic: The Gathering Arena with all of the same cards as the tabletop release. The set will be legal in Alchemy and Historic formats and receive the same support as a full release, including a preorder, Mastery Pass, and cosmetics.

“Tired he is, thirsty he is, yes thirsty; and he guides them and he searches for paths, and they say sneak, sneak.” (The Two Towers: The Stairs of Cirith Ungol)

First teased in 2020, expected in 2022, The Lord of the Rings: Gollum game will finally be released May 25th this year. Jeremy Edmonds (@TolkienGuide) represented TORn at a recent virtual event with Daedalic Entertainment; he shares his thoughts on the upcoming game:

A few weeks ago, Daedalic invited TheOneRing.net and others to a special hands-on playthrough session of The Lord of the Rings: Gollum, followed by a Q&A session with Tolkien lore expert Damiri Knapheide.  With almost an hour of playtime across many levels, I had the chance to see a bit of the world they have created, and the lovely chat with Damiri did nothing to dampen my enthusiasm for a full playthrough on release day, May 25th.

As a casual gamer on the best of days, I was not the easiest guest for our hosts to guide through each level – we had many a laugh at my ineptitude with various controller skills, but I was still having a blast, and didn’t feel like I was in over my head or wouldn’t enjoy the game at my own speed and skill level.  The gameplay is focused on stealth, but I was here for the story driven experience – seeing Mirkwood and Mordor through the eyes of talented artists, who clearly have a passion and deep respect for The Lord of the Rings and The Hobbit

The team chose as their backdrop the period of time between Bilbo’s escape from the goblins in The Hobbit, and when the fellowship enters the Mines of Moria in The Lord of the Rings.  What happened with Sméagol/Gollum in those years? The books tell us a few tidbits of information, for example through Gandalf’s exposition and in the Appendices – this game connects those dots into a coherent story. The dual (dueling?) personalities are at the forefront in this game’s morality system, with many opportunities to choose different actions and responses based on your preference for whether you feel like Slinker or Stinker (Sam’s words) at the time.  These choices affect the game play significantly – we were told that one level is completely different based on your morality choices to that point.  

I was impressed with the narrative department at Daedalic, represented in this session by Damiri Knapheide.  It’s a tough job with many people watching carefully – complex rights issues around books (some usable, some not), movie and media representations, and a very particular fan-base.  Damiri’s passion and knowledge were obvious to me, and I definitely look forward to having more opportunities to chat with him informally in the future if the opportunity arises.  Even in the brief hour I had to wander in their game, there were scores of subtle background nods to the wider corpus, and backstories for prominent lore figures that were alive at this time.

With an estimated 25-30 hour playthrough time and the chance to play multiple times making different choices in the morality system, I only had a glimpse of all the game has to offer.  A challenge with a game of this nature, squeezed in between two fixed points in time and character development, the question remains – can Daedalic tell a good story, where your choices have an impact, and yet end with the same Sméagol/Gollum as we know him when he meets up with Frodo and Sam in the books? I look forward to finding out.

Be sure to check out the new story trailer on YouTube.

Here is today’s press announcement for the game release:

The Lord of the Rings: Gollum™ Slinks Out of the Shadows on May 25th

The story-driven adventure across Middle-earth arrives this May for PC and consoles— Sméagol will swear it on the Precious!

Hamburg, Germany, March 23rd, 2023 – Today Daedalic Entertainment and NACON announced that their highly anticipated adventure game, The Lord of the Rings: Gollum, will release to PC, PlayStation, and Xbox on May 25th. A version for Nintendo Switch™ is planned for later this year. Based on the beloved The Lord of the Rings trilogy by J.R.R. Tolkien, the fantasy game takes players on an epic journey across Middle-earth, starring one of the lore‘s most compelling characters: Sméagol – *Gollum, Gollum*.

Check out fresh gameplay from Middle-earth, with insights from the developers inspired by the iconic lore.  Daedalic and Nacon will stream a special showcase at 06:30 pm CET on Twitch today. 

The Lord of the Rings: Gollum is a story-driven action adventure. Embark on a perilous journey as Gollum, chasing the only thing that is precious to you. Climb, leap, and sneak your way past dangers or into advantageous spots. Gollum is skillful and sly, and torn by a split personality. It is up to you to decide whether to yield to the darker side of Gollum or trust the kinder gentler hint of Sméagol. 

Co-published by Daedalic Entertainment and NACON, The Lord of the Rings: Gollum is developed by a small team of passionate Tolkienites at Daedalic Entertainment in partnership with Middle-earth Enterprises. The game will release on PC, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and Nintendo Switch™. A physical edition for consoles will also be available.

The new story trailer on Youtube.

###

About NACON

NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 16 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 30 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market and enables it to innovate by creating new unique competitive advantages. https://corporate.nacongaming.com/

About Daedalic Entertainment

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With an international team of around 100 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC, and mobile platforms. 

Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany. Recent publishing hits include Barotrauma, Unrailed!, Iratus: Lord of the Dead, Partisans 1941 and more. 

Daedalic is currently developing The Lord of the Rings – Gollum. The story-driven adventure tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien. 

 About Middle-earth Enterprises

 Middle-earth created by J.R.R. Tolkien is the definitive, deepest, richest and most beloved fantasy world of our time.  As its stewards and custodians, our goal is to consistently deliver a wealth of great content in both new, and known formats; to ensure Middle-earth’s rightful place as the world’s leading fantasy IP and brand, forever.

Inspired by our deep appreciation for the fictional world created by Professor Tolkien, we are dedicated to working with those providing highest quality products in accordance with best green business and sustainability practices, including fair trade, equality in the workplace, and a commitment to protect our earth, its wondrous beauty and the viability of every living creature.  Middle-earth Enterprises has been producing and licensing films,  merchandise, services, and live stage productions based upon The Lord of the Rings and The Hobbit books, for more than four decades. www.middleearth.com.

Oxford’s venerable and venerated Bodleian Libraries lecture scheduled for 28 March

This year’s Oxford Literary Festival offers something special for Tolkienists: a lecture and question-and-answer session with the co-editor and contributing authors of The Great Tales Never End: In Memory of Christopher Tolkien: Richard Ovenden, John Garth, and Stuart Lee.

Christopher Tolkien carried the legacy of his father, JRR Tolkien, for decades. With accomplishments like bringing The Silmarillion to publication, Christopher helmed the the 2nd generation of The Professor’s vision and lifelong passion, creating the stories of Middle-earth.

The Secret Fire burns brightly in today’s generation of Tolkien scholars! This trio, moderated by Oxford’s first Tolkien-studies PhD candidate, Grace Khuri, is bound to delight and intrigue.

For more information: Oxford Literary Festival the Great Tales Never End

Learn more about co-editor Richard Ovenden and contributing authors John Garth and Stuart Lee.

What is The Silmarillion? Spend 45 minutes with Ms. Khuri listening to her outstanding podcast, What is the ‘Silmarillion’?, for a backgrounder on Tolkien himself, a walk through the ‘story,’ and a scholarly exploration of the many influences on Tolkien’s creation of this masterpiece.