Joe Letteri Image WETA Digital director and senior visual fx supervisor Joe Letteri conducted an Ask Me Anything session on Reddit a little earlier. Letteri has, of course, worked on a slew of films such as Lord of the Rings, Avatar, The Hobbit, King Kong, and Planet of the Apes.

Here’s just a few of his answers. Click the link at the bottom to see the complete thread.

Q: How is Peter Jackson in person?

Peter’s great in person. He’s really collaborative, really open to ideas. And he’s got a LOT of energy. And I think one of the things that motivates Peter, which I think applies to everyone at Weta, is that you don’t give up on the film until you have put every ounce of effort you possibly can into it, to try to make it as best as possible before it goes out the door.

Q: What’s your favorite pre-cgi movie? Have there been any movies that you thought, “Wow, I wish we thought of that?”

There’s 2 that really stand out, pre-CGI – they would have to be 2001 and STAR WARS. Because 2001 was just visually stunning, with its portrayal of space and how you could use FX to take you INTO space, and STAR WARS just applied that with a whole idea of an action movie sequence that just really opened up a whole world of storytelling.

Q: How was your experience working on the hobbit:battle of the five armies movie?

The experience working on those films was great, because we got to really spend another 3 years in Middle Earth, which is a fantastically open environment for us. We had the ability to not only walk through this fantastic landscape of Middle Earth, but help to create large parts of it, and as the series went on, we got to create more and more interesting characters. So it was great in the first film, to be able to bring Gollum back again, because he’s a favorite character of mine. It was great to be able to create Smaug, because he’s such a fantastic character. And, in the end, we created about 130 different characters for those 3 films.

Q: You mentioned that gollum from lotr and hobbit is your favourite character; how did the idea come about to use an actor for the portrayal of gollum rather than use cgi? And what did you think of Andy Serkis as gollum? I thought he was amazing, really brought the character to life!

Well, Gollum is a CGI character. What happened is that Andy was brought in, to record Gollum’s voice. But Andy, being an actor himself, worked with Peter to come up with this idea of having him perform in front of the camera with the other actors.

And that brought a whole new level of drama to the performance, because that meant that the actors could work with Andy as if Gollum were really there with them.

And so we then recorded Andy’s performance, and used that as a guide for creating the Gollum character, on top of the performance he gave on the set.

Now, when we did RISE OF THE PLANET OF THE APES, we made a technical breakthrough where we could use the performance capture at the same time that Andy was performing onset.

And so that really allowed us then to do Gollum the same way for Hobbit, which was fantastic because it really kept Andy’s performance in the moment. And then we were able to take that one step further with DAWN OF THE PLANET OF THE APES, because then we were able to take all the recording gear to a remote location. So it’s given us the ability to work with actors to create these characters anywhere in the world.

And obviously, a huge fan of Andy. He’s a fantastic actor, and we’ve been fortunate to work with him all these years.

[Read More]

ShadowofMordor_LordoftheHunt_StealthCaragorA bit like the Oscars for video games, “Middle-earth: Shadow of Mordor,” won big at the 18th annual DICE Awards, emerging on top in eight categories. Another fantasy game, “Dragon Age: Inquisition,” won the Game of the Year honors but SoM had an outstanding night despite not taking that prize. It won:

Outstanding Achievement in Story
Outstanding Achievement in Game Direction
Outstanding Achievement in Game Design
Adventure Game of the Year
Outstanding Innovation in Gaming
Outstanding Achievement in Animation
Outstanding Achievement in Character
Outstanding Technical Achievement
Continue reading “‘Shadow of Mordor’ wins big at DICE awards, gets BAFTA nominations”

JoeLetteriThere is a lot to write about and our staff is spread pretty thin these days, but this article about Weta Digital and what some of the processes were for “The Hobbit: The Battle of the Five Armies,” is just too good to miss.

Here is a taste:

The new tools implemented for the film included the real-time lighting software Gazebo, technology in development two years ago (see “Shaping Middle-earth,” January/February 2013), new rendering software called Manuka, and a new virtual production pipeline. The scale of shots with the armies made their implementation necessary. Continue reading “Going deep with Weta Digital”

Hey all, MrCere here. We have a friend in Italy who has been great at promoting some J.R.R. Tolkien related stuff and has been also providing TheOneRing content and ways to reach readers and Tolkienites in Europe.

Gabriele Marconi sent in the following info, I think, with the idea that I could shape a post for TORn from it. Instead, I love his energy and style so and am presenting the info as he provided. It is long compared to many posts, but there is a lot of useful info. And, if this doesn’t want to make you go to Milan, you might not be a Tolkien fan. This is an astounding collection of art with all the names you hope might be included. Anyway, go read!:

Marconi said: Continue reading “Astounding Tolkien-themed art collection now open in Milan”

One thing that isn’t great about being a fansite: Other outlets and readers treat anything we write as if it were written from a fan perspective. Sometimes that is true, sometimes it is false. As a result of this, we didn’t complain about Oscar Nominations; It just sounds like whining anyway.

For the record, while we are here, there are a few categories that are head scratchers though. The technical category omissions, in my opinion, are a mark against the awards. Films that win these categories generate buzz and these Hobbit films didn’t do that in the right way to win awards. All the folks who work on the film would say they didn’t get into the business to win awards and they are only a bit of extra icing anyway.

But WIRED, not a fansite, has a video series about special visual effects and the series is highly watchable, educational and interesting. (Special effects are things that happen on set.) Staffer Justin pointed out this video from the series where the host expresses real surprise that BOTFA didn’t get a nom. He has some wonderful details about the attack on Lake-town in particular (a favorite set piece of mine, burning or not) and the advancement of the computer program MASSIVE created for the battles in the LOTR films. The folks in New Zealand were pushing boundaries as they do every single time.

It is well worth a watch and it lights a fire under me, at least, to get annoyed that Weta Digital didn’t get an Oscar nom for Best Visual Effcts — except they did get one for “Dawn of the Planet of the Apes.” That does mean Gentleman Joe Letteri will be in Los Angeles so on Oscar night, after he attended previous parties, we will be sure to invite him to our celebration this year. Continue reading “‘The Hobbit: BOTFA’ and its shocking VFX exclusion from the Oscar race”

Azog and white warg at the climax of An Unexpected Journey. Three Weta Digital artists have won one of 21 scientific and technical achievements awards that the The Academy of Motion Picture Arts and Sciences announced yesterday for their work on innovative hair manipulation software known as Barbershop.

Barbershop is hair-grooming software that enables digital artists to literally comb, brush and blow-dry CG hair. Its unique architecture allows direct manipulation of full-density hair using an intuitive, interactive and procedural toolset, resulting in greatly enhanced productivity with finer-grained artistic control than is possible with other existing systems.

Marco Revelant is being recognised for the original concepts and artistic vision, while Alasdair Coull and Shane Cooper are being honoured for the architectural and engineering design of the Barbershop hair-grooming system. Continue reading “Weta Digital wins scientific and technical Academy Award”