Ringer Spy Hugo from LordoftheRings.nl has gotten some fan made Shockwave/Flash LOTR related games! You know I’ll be playing these things while I’m on sick leave from school 🙂 [More]
Category: Gaming
‘Smeagol88’ sent me news that the official site fot the Platus Game ‘The Trilogy’ is now open. While there are still some bugs to work out, the site is very informative. Check it out here
Xoanon here,
Recieved this press release from Sierra, makers of the LOTR related game ‘Orcs’. I also got a smeek peek at a few rather cool screen shots from the game. Working on getting those up for you all to see.
BERKELEY, CA (May 3, 1999) –Orcs: Revenge of the Ancient* will come tearing into stores this November, Sierra division Berkeley Systems, Inc. announced today. Set in the world of Middle-earth from J.R.R Tolkien’s internationally acclaimed trilogy The Lord of the Rings, the upcoming Orcs: Revenge of the Ancient is a fantasy strategy game which casts the player as an Orc chieftain caught in the middle of a deadly power struggle. Players will custom equip, train, and then fight the Orcs under their command against more than 30 enemies before taking them online for multiplayer mayhem. They must survive the conflict between Middle-earth’s evil powers in order to shape the destiny of their Orcs and reap the spoils of war. Orcs: Revenge of the Ancient will be published by Sierra Studiosä …
“Players who want to fuse the game play of their favorite genres will now have the opportunity with Orcs: Revenge of the Ancient, a raising, training, fighting game with RPG based elements.” says Orcs Creative Director, John Race. “We’re excited to set Orcs original story line in the rich and layered world of Middle-earth. ”
Orc’s original and extensive story line takes place in the Third Age during the War of the Ring. Sauron, the Dark Power, is on the offensive and gathering his forces to invade the West. Such a large number of unruly creatures packed into a small area has led to ferocious infighting. Sauron has assigned the player command of an elite group of fighting Orcs to keep the peace between the many factions, using whatever brutal means necessary. In addition, other evil powers have emerged from the past to vie with Sauron for aid in their respective quests. The player must carefully choose their alliances to survive.
Up to four common Orcs can be chosen by the player and transformed into brutal fighting machines, each with a unique fighting style. The Orcs’ fighting skills can be customized through intense training in which the player chooses the best combination of killing moves suited to their Orc. After selecting their armor and weapons and suggesting fighting moves, the player will command the Orcs in real time 3-D combat. The better the player outfits and trains their Orc, the more specialized and effective his fighting techniques will become.
Each Orc has its own specific personality and characteristics. For example, an Orc who is prone to violent outbursts may be difficult to train but ferocious in battle. The player develops their Orc’s Stats such as intelligence, strength and dexterity in arena and field combat and sustain them with training exercises. Once the Orcs have been trained and outfitted like no other, they can be taken into online combat to see how their skills match up against other players.
As the original story pulls the players deeper into Tolkien’s Middle-earth they find themselves trapped in a deadly conflict of interests between multiple dark powers. Each player is charged with the unenviable task of survival within this violent struggle for power. The path they choose for their Orcs will determine whether Orcs are, in fact, capable of self-determination or mere servants of the Darkness.
Orcs: Revenge of the Ancient is set in the world created by J.R.R Tolkien, author of The Hobbit and The Lord of the Rings. He is considered the father of fantasy literature by millions of fans around the world.
Sierra Studios is a member of the Sierra On-Line family. Sierra Studios’ games include Caesar III, Lords of Magic: Special Edition, Half-Life, King’s Quest: Mask of Eternity, Team Fortress Classic and the upcoming games Homeworld, Gabriel Knight III, Pharaoh and Civil War 3.
Sierra On-Line, Inc. is one of the original developers and largest worldwide publishers of interactive entertainment and productivity software. Sierra is comprised of a family of brands: Sierra Attractionsä, Sierra Homeä, Sierra Sportsä, Sierra Studiosä, and Dynamixä, a Sierra Company. Sierra is a division of Havas Interactive, whose holdings also include Knowledge Adventureä, Davidson & Associates®, Blizzard Entertainment® and WON.net.
Hello Folks,
It seems Harry over at Ain’t It Cool has debunked the Game Castlist/Voice Character refrence thing, Thank Frikkin’ God.
This comes from the cool dudes at Corona now before you all read this I want you all to take a deep breath….and relax. These names are used as simply IDEAS for the creators of the characters to get an initial idea…to start building little statues and wire frame models of what will eventually be the real characters. Now….read on
One of our scouts we sent up into the high country recently returned with some exciting news about the future video games based on the movies and the kinds of voices the programming developers should have in mind while developing the early formative stages for the game’s characters. The games will be for the PC and PlaysStation gaming arenas, but the name of the computer gaming company is currently unknown – for the moment. You may commence drooling now.“The company in question has received a preliminary ‘potential’ cast list of the films so that they can begin voice casting for the games and preliminary facial modeling. Now this cast list is NOT NECESSARILY the cast of the films, or even necessarily the actors New Line is considering.
“It’s a list made so that the voice department can find actors who sound reasonably similar to those on the list and so that the 3D model makers can have a reference for their art.
“Note that even if these will not be the actors that end up in the films, New Line is at least reasonably confident that they’re the ‘types’ their looking for, since the game voices/art will be using their likeness as references. (I say ‘as a reference’, because the perfect imitation/likeness can’t be used legally unless it’s authorized by the actor or comes w/the LOTR license.)
“Anyway… now the good stuff. Hold on to your hats and underwear ladies and gentlemen, because some of these are un-f@!#$n-believable…
“(note: my friend told me that some roles had more than one name next to them, which leads me to believe even more that this is just a list of potentials rather than people actually cast)
The Fellowship:
GANDALF — AL PACINO (!!!!)
FRODO — ELIJAH WOOD
STRIDER — DANIEL DAY-LEWIS,
RUPERT EVERETT
BOROMIR — BRUCE WILLIS, LIAM NEESON
LEGOLAS — JUDE LAW
Others:
SARUMAN — SEAN CONNERY
DENETHOR — HARVEY KEITEL/PATRICK STEWART
THEODEN — PATRICK STEWART/HARVEY KEITEL
(My friend couldn’t remember which was which of the 2 above.)… and that’s all my friend told me…
“On the whole… wow! Much more star power than anyone thought! I guess they’ll be taking pay cuts for LOTR (or so New Line better hope) ! And finally I heard of something that makes sense for Connery. This explains all the vague LOTR hints and Gandalf-denials his camp has been giving.” [Scooped by ‘Gwaihir’, who owns the only shop in the Elf land of Rivendell where they can rent PlayStations and games.]