Hugo Weaving has been busy Down Under shooting for his upcoming film Peaches. Ringer Spy WebDog sent in the following, short, article from ‘The Courier’ about a location for the film.
HILLS PUBS HELP SET SCENE FOR NEW FILM
Two pubs in the Hills have been used as sites for filming a new Australian movie, Peaches. The Crafers and Stirling Hotel have been a hive of activity over the past fortnight, as SA (South Australian) Film Corporation crews moved in to film the movie starring two well-known Australian actors.
Two-time winner of the Australian Film Institute’s best actor award Hugo Weaving and Jaqueline McKenzie, perhaps best known for her role in Romper Stomper, have been on site filming Peaches – a love story dealing with accepting loss and change and learning how to move on.
Craig Monahan who directed The Interview, has been directing Peaches, written by Sue Smith.
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Ringer Spy and all around nice guy Irascian emailed us some information about two upcoming events in the UK that will feature some Lord of the Rings-cast: Collectormania 3 (I wish I could be there) and a Q&A with Sir Ian McKellen!
It never rains but it pours, for LOTR fans in the UK and May Bank Holiday weekend has a couple of interesting things going on for movie fans.
Collectormania 3 at Milton Keynes (which is free), has two special screenings (which arent free) planned. On Saturday 3rd May at 6.15pm FOTR will be shown with John Rhys-Davies, Andy Serkis, Billy Boyd, Bruce Hopkins and Sala Baker all taking part in a 30 minute talk immediately afterwards. Tickets are £15 each and strictly limited to 120 places. On Sunday 4th May the whole process is repeated but with TTT being the film under scrutiny. You can find details about how to get tickets (email/phone to check for availability before sending cheques) at: www.ShowmastersOnline.com/CollectormaniaEvents.html.
And on Sunday, 4th May at 7pm Ian McKellen hosts a fund-raiser for The Open Space (formerly St Pauls) in the Isle of Dogs, London, entitled An Audience with Ian McKellen. Tickets cost £30 for front rows and £25 for the rest and the audience are encouraged to show up and ask questions about Sir Ians role playing Gandalf. More information can be found at: www.TheSpace.demon.co.uk/!
Tickets for both were still available when I checked yesterday.
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Luthien here with a tidbit for all you Neverwinter Nights players. HavensSpy Archaic sends in a link to his Lord of the Rings-based mod: the Dunedain.
Here’s what he wrote:
You may or may not be interested in my shameless self-promotion, but I just wanted to let you know that (as LoTR gaming has been a bit dry lately) I posted an LoTR mod for the game Neverwinter Nights at the NWN Vault today. The address is: http://nwvault.ign.com/index2.shtml
A full copy of Neverwinter Nights is needed to play, of course.
Backstory:
The Third Age, 2956 Upon learning of Sauron’s renewal, Elrond reveals to the child ‘Estel’ his legacy and destiny in turn: that he is Aragorn, true son of Arathorn II and bearer of the burdensome blood of weak-willed Isildur. Aragorn leaves Rivendell unsure of himself, but intent on disavowing the notion that Man’s fate is already decided. Meanwhile, Gandalf the Grey continues to focus his wanderings around the Shire, south of ancient Eriador. He is aware that Saruman has taken up in Isengard, but does not know that the White Wizard has set spies upon him…spies that even now seek the source of Gandalf’s interest in that backwater region. Amidst all of this, drawing in and out of civilization like waves upon a shore, are the Dunedain. Rangers are they, of an order that has outlasted their own Kingdom by a thousand years. The evil that rises to prominence in the East once fell their homes within the North. And they will not suffer it again without response.
Includes:
1. Play as Gandalf and Aragorn in a post-Hobbit, pre-Fellowship adventure, one which was only intimated in the appendices of RotK.
2. Dialogue composed by an English teacher…
3. Abilities, side-quests, geography, and fauna molded as closely as possible to Tolkien’s world…
4. Two heavily scripted battle sequences: one, an outpost under siege; the other…well, you’ll see.
5. Uses some nice community content, including, but not limited to: Forest/Rural/Wayland Hills tileset, Lisa’s clothing hak, Arcana&Blackmoon’s light horses, Jason Robinson’s smoking pipe, Greycloak’s capes, etc. (all of this is included in the combo hak, which is in turn included in the main download).
6. Appropriate (not excessive) cameos.
7. Note: This module is dialogue-heavy, and, while not light on action, don’t expect a lot of random encounters.
You can check out Archaic’s “The Dunedain” by clicking here, and don’t forget to send in all of your Lord of the Rings Gaming News to Havens@TheOneRing.net!
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to boldly go where no man
.where no person has gone before. An extremely famous quote, if youre a Star Trek fan, which if your reading this you probably already are. This is going to be an article that will give you a base summary of the new Star Trek 2E (Second Edition). So sit back, drink your Romulan Ale and enjoy.
As game mechanics go, Star Trek 2E is quite different from its counterpart Star Trek (1E). When Star Trek came out in 1995 it brought a completely new type of CCG, asides from what was currently available, Magic: The Gather, Star Trek brought a different format. It had a design with it that made it unique unto itself. With Star Trek 1E you would bring with you to a game, 6 different Mission, a deck of at least 30 cards and a side deck of Dilemmas
as the game progressed along there were more side decks added. A Q-Tent, Battle Bridge and a Tribble side deck. These were not necessarily needed to win, but they helped in some way shape or form.
In 1E the game started by people showing their Missions then picking their dilemmas and placing them under the Missions as they saw fit, this was a good concept for the game and very original, but as it went this one of the most boring and time constrained parts of the game. As everyone was running similar dilemma piles, you pretty much knew exactly what you wanted and where you wanted to put it. You could make the killer Wall (which means that you would have a way to kill a personal or two, then you block them with a wall that they cant pass) this was a simple concept in 1E because you knew exactly which dilemmas to pair up with which dilemmas. Well thats all about to change in 2E as youll see in my article
With that the game went on and people started making their decks. Everything from Classic Star Trek with James T. Kirk to Voyager with Tuvok. Everything was out there and everything could be made
Borg, Cardassian, Hirogen, Holographic and of course Federation everything was available. Essentially if you wanted to run through a series of events that were like a TV show you could make your deck do that. As the game progressed people started straying because there was too much of the same thing and everyone started playing similar decks. This became a stagnant for the game, but Decipher, the creators of Star Trek and other games, made its changes as well. Instead of continuing down this road with the old game, and everything making its new change as well Decipher decided to make a new game as well
thus Star Trek Second Edition was born.
Turn Sequence of the game is another new factor that makes the game more streamlined.
With that being said, there are several different steps.
1. Play/Draw A Card When your turn starts you get the 7 points of which you can play personal, ships or event, or if you want you can draw up cards. You MUST spend all 7 points. If you cant spend them by playing cards you MUST draw and if you get something you can play then you may, or you can continue to draw. Just remember at the end of your turn you MUST discard down to 7.
2. Order phase This is when you can use cards that have an Order phase on them or when you move your ship, attempt a mission or begin and engagement or combat. (Engagement Space Combat, Combat Ground Combat)
3. Discard This is when you dump extra cards from your hand if you still have more than 7
This is a more streamlined version of the Turn Sequence of the game, for a more detailed look please check out decipher.com and click the Star Trek section of their website and that will lead you to more information.
Star Trek 2E brought back a lot of what Star Trek 1E had when it came out. A lot of fun and uniqueness to it. It brought back the Mission (whats Star Trek without a mission) and it brought back the Dilemmas, again whats Star Trek without Dilemmas
but this time however Decipher changed that. Instead of picking the dilemmas that they wanted to put under a specific mission they have their own separate pile. This makes the game more interesting in the fact that its more random. Allow me to explain what I mean. If you beam down to attempt a mission you will most likely bring enough guys to attempt that mission. So lets say they beam down 7 guys to attempt a mission. That then allows you to draw up to 7 cards from your dilemma pile
which consists of a minimum of 20 cards, but I find that 35-40 is a good number
then you look at what type of mission it is, either Space or Planet then you look through your dilemmas and in the upper left hand corner of the dilemma theres a number ranging from 1 to 5 thats a point cost. You get 1 point for each person attempting the dilemma so 7 go down you gets 7 points. So lets say you draw into your 7 dilemmas and get 4 planet and 3 space, well you cant use the 3 space since they are attempting a planet mission so those ones are placed back under your dilemma pile, face up so that they can be used again later (when you encounter a face up dilemma you reshuffle and continue to draw) so lets say the 4 dilemmas you draw total up to 7 points, 1 3 point dilemma, 1 2 point dilemma and 2 1 point dilemmas. For this example well use the following dilemmas: Trabe Grenade Randomly select a personal who has Leadership or Security. If that personal has Cunning <7, he or she is killed. Chula: Echos Randomly select 3 personal. If the highest Cunning among those 3 is even, then all 3 are stopped. Chula: Pick One Save Two Randomly select 3 personal. Choose to return one of those personal to opponents hand, or to have all three of them stopped and finally Assassins Blade Unless you have 2 Security or Cunning >26, your opponent chooses a personnel (except Android or a Shape-shifter) to be killed, then all your other personnel are stopped and this dilemma returns to its owners dilemma pile.
So now are dilemmas are chosen and our order follows: Chula: Pick One Save Two, this will hopefully stop all the people that are attempting the mission. Or at least stop 1 personnel so you have 1 of the 7 stopped. Trabe Grenade will go second, hopefully pulling a Security and killing him off, this way it will be harder to get past Assassins Blade, finally well follow it up with Chula: Echos to hopefully stop 3 people, a lot of the people in the game have even Cunning so your chances are pretty high there. Why, you say wouldnt you put this one first
no specific reason, I just think that making them hit this wall before the final dilemma is better, no specific reasons, just my choice. And the coup de grace Assassins Blade, by now your opponent should only have 3 or 4 people going on and will most likely have only 1 Security and the Cunning should be low enough that you can kill someone. Also, youll notice that this dilemma says return to its owners dilemma pile. There are several that say this, and a lot of the good dilemmas that get a lot of use do this. The problem usually falls to them not getting stopped and the dilemma getting stacked under the mission, which brings me to my next thought on Mission Attempting and Dilemmas. Oh, another thing those 4 dilemmas that you encountered, after each encounter you stack that dilemma under the mission and it remains there for the rest of the game.
After youve hit the wall of dilemmas the first time out, your stopped, that means that those people that attempted the mission can not do anything until the beginning of your next turn. So if you had more people on the ship that could beam down and attempt you could do that before you end your turn, but lets assume that you dont. So now its your next turn, you deploy more people, draw more cards or play events
youre now ready to attempt that mission again. As you remember those 3 dilemmas that are stacked under the mission are passed (Remember, Assassins Blade returned to the Dilemma pile) you attempt the mission again with 7 people however this time instead of getting 7 points worth of dilemmas you only get 4 points, this makes attempting the mission a little easier for the person, but still poses some problems
will he be able to get past it again, or can you stop him with 4 points. Either way he will eventually get passed all the dilemmas and have enough skills to solve the mission. Thus getting him 1 step closer to winning. Oh, to win you need to solve 1 Mission that is Space and 1 that is Planet and still have 100 points (that usually means another mission or bonus points, explained later)
This first on our list is the Bajorans they bring the wonderful Bajor which is their starting Mission. As well Bajorans bring diversity of skills, but mainly from what Ive seen a lot of Resistance, which is good for getting the higher end strength missions. As well the Bajorans bring us a Benjamin Sisko, Odo and a Kira. Set them up with a small amount of non-aligned personal and you could start making some Resistance runs.
The next group on our list, and my personal favorite, the Cardassians and they bring us to Cardassia Prime thats their starting Mission. As everyone knows Cardassians are famous for capturing and torturing their captives, well Decipher didnt leave that out for them
everyone from Madred to Garak hang out in the normal Cardy deck. The implore cards like Condition Captive and Torture to make themselves better and they have regular Cardassians that allow themselves to get bonuses when you kill a captive. Capture = Cardassians plain and simple.
Now we move to the Federation Decipher set them up with three different sub-sections. First theres the famous Next Generation crew which has Data, Picard, Riker, Worf, Troi and Beverly which is famous from the TV show and movies, then theres the Deep Space Nine crew which brings us another Sisko and Worf, Miles, Julian and Judzia and finally the Earth faction which has Admiral Janeway, Luther Sloan and others that were secondary characters from the TV show. Now with each faction they have their homeworlds. One Earth allows Earth Faction and Federation DS9 characters and ships do deploy there. The other Earth allows for Next Generation characters and ships to deploy there and theres Mouth of the Wormhole which allows DS9 characters and ships to deploy there. So that being said if you wanted to play with both Miles OBrien and Beverly Crusher you would have to use both Mouth of the Wormhole and Earth so that they can deploy to their respective headquarters, once theyve deployed then they can meet up in space and work together.
And now Klingons, weird that Worf, whos a Klingon, isnt Klingon, hes Federation. But Im sure somewhere down the line he will get his Klingon colors. If you want to fight, this is the group for you. Pure strength, plus they have one of the best cards in the game Warriors Birthright its an event
To play this event, you must command three (Klingon) personnel. Plays on your mission. You may meet Integrity and Cunning requirements of this mission and each dilemma you face at this mission using Strength instead. Now if thats not an AWESOME event for someone who prides themselves on strength then I dont know what is.
Next up Non-Aligned this is the group of people that work in any deck, they can be deployed to any headquarter and so can their ships. This faction really doesnt need the assistance of anyone else as they are the only group that has a majority of the people that have 2 skills for example Kamala, The Perfect Mate has 2 Anthropology which means she has Anthropology x2 which is need for one specific dilemma, but shes also useful for other reasons because at the beginning of your order phase you can duplicate any other skill that you have in play.
And finally the Romulans, they bring us our Treachery and deck manipulation through their treachery. Romulan decks tend towards attack in space, unlike Klingons who attack on the ground, the Romulans have higher attack rated ships so that they can make more use of their superior firepower in the skies above. If you want to make a good Romulan deck I would make sure that I included some attack cards since their just so good at doing that.
So with that being said, and a little information on Star Trek Second Edition (2E) you now need to check out h and see what they have to say on their game. As for me the comparison between Star Trek 1E and 2E is a HUGE difference they made 2E so much better, less complicated and more fun. If your looking to get into a new game that relates to one of the oldest and by far one of the best TV shows then look no further to Star Trek Second Edition. Head down to you local store and pick up your Starter deck and booster packs today and then you can boldly go where no one has gone before.
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TheOneRing.net went to the Director’s Guild of America Awards ceremony recently where Sean Astin, Cate Blanchett and Peter Jackson attended. Quickbeam caught up with Sean and asked him a few questions. Meanwhile PJ answered a few more at the press room for the event. Be sure to catch Sean’s ‘TORN song’ at the beginning of the video! Produced by Asfaloth

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Games Day Los Angeles 2003 Seminar Schedule
9:30-10:30 Videorama & Trivia Contests
10:30-11:30 Warhammer Fantasy with Alessio Cavatore & Jim Butler
11:30-12:30 Black Library Presentation & Readings with Bill King
12:30-1:30 The Lord of the Rings with Alessio Cavatore & Dave Gallagher
1:30-2:30 Warhammer 40,000: The Eye of Terror with Jim Butler
2:30-3:30 Forge World & Specialist Games Combined Presentation
3:30-4:30 Sabertooth Games Presentation
4:30-5:30 TheOneRing.Net Presentation
5:30-6:00 Break for Golden Daemon Awards
6:00-7:00 The Games Workshop Community
7:00-8:00 Overview of Presentations (for those who missed them)
Seminar Descriptions
TheOneRing.Net Presentation
Join TheOneRing.net in a special talk about the history of Tolkien Gaming! From the dark ages of MUDs and Boards Games, to the modern day Console Game and Tabletop Battle Game! They will also be revealing the inner workings of TheOneRing.net, the #1 online source for all things Tolkien and The Lord of the Rings. The visiting TOR.n panel; including Scenario Author Stephen Grant, will be on hand to show off the site and answer questions on upcoming events.
Black Library Presentation & Readings
Come hear all the plans for the publishing arm of Games Workshop, the producers of our novels, comics, artbooks, technical manuals and other cool stuff. We’ll have authors at each event doing readings and signings plus answering questions from the audience on their upcoming works too!
Forge World Presentation
Head of the Forges himself Tony Cottrell will be showing off upcoming models for Imperial Armor, Battlefleet Gothic, Epic 40K, and more plus getting your feedback on new projects!
The Games Workshop Community
Ever thought of joining the Games Workshop team, either as a staffer or an Outrider? We’ll have people ready to answer your questions about both, plus info on the “Regiments of Renown” Gaming Club Support system, the Rogue Trader Tournament program, and all other aspects of the GW Community such as ever-expanding GW Website. We’ll also be taking your feedback about the show, and ideas
for future events!
The Lord of the Rings: The Two Towers and Beyond!
Find out what’s going on for The Lord of the Rings, with news about upcoming expansions, plans for The Return of the King, and more! Get the latest info on the movies and the games here, plus sneak peeks at some of the development artwork and the amazing figures we’ll be releasing!
Sabertooth Games Presentation
The folks who brought you the new Warhammer 40,000 Collectible Card Game are here to show off Warcry, the new Warhammer Fantasy Battle-based CCG. Come and find out all the latest news and find out what’s planned for the future!
Specialist Games (Fanatic) Presentation
The crew from Specialist Games (including Head Fanatic Jervis Johnson, sculptor Mark Bedford, and writer Steve Hambrook) will be here with the news on magazines, miniatures and supplements. Find out the latest plans for Inquisitor, Blood Bowl, Mordheim, Necromunda, Battlefleet Gothic, and more!
Videorama & Trivia Contests
Start the convention with Games Workshop videos! We’ll be alternating the short clips with Trivia Contests too. You think you know your rules & background? What about Citadel Miniatures and Games Workshop history? Put yourself to the test and maybe win some prizes!
Warhammer 40,000: The Eye of Terror!
Our Studio guests will be shedding some light in the grim darkness of the 41st Millennium, with special info on the Eye of Terror worldwide campaign event. Find out the latest on the Chaos invasion, new Cadian forces, Codex: Imperial Guard, and more!
Warhammer Fantasy: The Old World Under Siege
Get all the behind the scenes info on what’s happening for Warhammer Fantasy Battle. Not only will you get the latest info on the Lizardmen, Beastmen, and other upcoming releases but inside scoop on the secret plans of Chaos and the new hopes for the Empire!
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