“Once in a lifetime.” The phrase comes up over and over from the people who worked on Peter Jackson’s The Lord of the Rings. The film’s seventeen Oscars, record-setting earnings, huge fan base, and hundreds of ancillary products attest to its importance and to the fact that Rings is far more than a film. Its makers seized a crucial moment in Hollywood–the special effects digital revolution plus the rise of “infotainment” and the Internet–to satisfy the trilogy’s fans while fostering a huge new international audience. The resulting franchise of franchises has earned billions of dollars to date with no end in sight. Kristin Thompson interviewed seventy-six people to examine the movie’s scripting and design and the new technologies deployed to produce the films, video games, and DVDs. She demonstrates the impact Rings had on the companies that made it, on the fantasy genre, on New Zealand, and on independent cinema. In fast-paced, compulsively readable prose, she affirms Jackson’s Rings as one the most important films ever made.

Scholars and fans of the great mythologist will find a rich vein of information in Humphrey Carpenter’s The Letters of J.R.R. Tolkien. Tolkien was a prodigious letter writer all his life; the sheer mass of his correspondence would give pause to even the most stalwart archivist (one shudders to think what he would have done with e-mail). But with the able assistance of Tolkien’s son Christopher and a healthy dose of determination, Carpenter manages find the cream of the crop–the letters that shed light on Tolkien’s thoughts about his academic and literary work, as well as those that show his more private side, revealing a loving husband, a playful friend, and a doting father. The most fascinating letters are, of course, those in which he discusses Middle-Earth, and Carpenter offers plenty of those to choose from. Tolkien discussed the minutia of his legend–sometimes at great length–with friends, publishers, and even fans who wrote to him with questions. These letters offer significant insights into how he went about creating the peoples and languages of Middle-Earth.

I have long ceased to invent (though even patronizing or sneering critics on the side praise my ‘inventions’): I wait till I seem to know what really happened. Or till it writes itself. Thus, though I knew for years that Frodo would run into a tree-adventure somewhere far down the Great River, I had no recollection of inventing Ents. I came at last to the point, and wrote the ‘Treebeard’ chapter without any recollection of any previous thought: just as it is now. And then I saw that, of course, it had not happened to Frodo at all.

This new edition of letters has an extensive index, and Carpenter has included a brief blurb at the beginning of each letter to explain who the correspondent was and what was being discussed. Still, we strongly recommend buying the companion volume, J.R.R. Tolkien: A Biography, in order to better understand the place these correspondents had in Tolkien’s life and get a better context for the letters. –Perry M. Atterberry

J.R.R. Tolkien’s THE HOBBIT is an epic tale of magical adventure that has captivated children and adults for more than sixty years. Its success comes from its combination of flawless storytelling and enchanting writing, including these twelve delightful poems. This miniature book, illustrated with thirty of Tolkien’s own paintings and drawings, contains all the poems, plus Gollum’s eight famous riddles, and will be a perfect keepsake for lovers of THE HOBBIT and Tolkien’s Middle-earth.

A fascinating glimpse into the life of the writer and artist. Over 200 reproductions of Tolkien’s paintings, drawings, and sketches fill this engaging title. Basically arranged chronologically into six sections, the book explores the man’s early work; visions, myths, and legends; art for children; The Hobbit; “The Lord of the Rings”; and patterns and devices. In a readable style, Hammond and Scull weave their subject’s writing career with his love of art. Tolkien’s use of inks, washes, watercolors, and pencil is examined. Many previously unpublished illustrations are included and preliminary sketches show how they developed. Excerpted text shows the art within the context of its completed work.?John Lawson, Fairfax County Public Library, VA

From the brush of Donato Giancola, one of the world’s most recognized and lauded fantasy artists, comes a book filled with new illustrations that apply his legendary Renaissance craftsmanship to J. R. R. Tolkien’s fantastic Middle-Earth. Dramatic lighting and deft draftsmanship reminiscent of master painters like Caravaggio, Rembrandt, and Vermeer explain Donato’s popularity with millions of fans, as well as the numerous Hugo and Chesley Awards he has received. This long-awaited, moving, and beautiful voyage through Middle-Earth β€” a must-have for eager genre readers everywhere β€” offers a refreshingly new exploration of literature’s most beloved fantasy realm. From Helm’s Deep to Mount Doom, Donato takes readers on a colorful tour filled with warriors, wizards, dragons, and dwarfs. Throughout he exhibits his astonishing technical virtuosity with every scene he brings to life, while also demonstrating the delight and wonder familiar to all true devotees of Middle-Earth.

An amazing journey through the thriving worlds of fantasy and gaming.

In this enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former Dungeons & Dragons addict Ethan Gilsdorf embarks on a quest that begins in his own geeky teenage past and ends in our online gaming future. He asks, Who are these gamers and fantasy fans? What explains the irresistible appeal of such “escapist” adventures? And what could one man find if he embarked on a journey through one fantasy world after another?

In Fantasy Freaks and Gaming Geeks, Gilsdorf crisscrosses America, the world, and other worlds–from Boston to Wisconsin, France to New Zealand, and Planet Earth to Middle-earth to the realm of Aggramar. He asks D&D players, LARPers, medieval re-eanctors, World of Warcraft players, Harry Potter fans and convention goers–old, young, male, female, able-bodied and disabled–what attracts them to fantasy worlds, and for what reasons. What he discovers is funny, poignant, and enlightening.