Lord of the Rings Online: Shadows of Angmar proves that a product doesn’t have to be completely original to be very good. Whether it’s combat mechanics, character development, player-versus-player clashes, crafting, quests or communication channels, chances are Turbine’s latest massively multiplayer online franchise will remind veteran gamers of another MMO product. The graphics engine, developed during the course of three games spread over seven years, was most recently used in Dungeons & Dragons Online: Stormreach. [More]