Shot in 1999, before the already-released The Diaries of Vaslav Nijinsky (2001) and Innocence (2000), Paul Cox’s 14th feature is a moving account of a real-life hero. Molokai: The Story of Father Damien is set between 1873 and 1889, during the time that the Belgian missionary priest (David Wenham) devoted himself to the care of victims of leprosy. [More]
Month: June 2002
One of the prevailing strategies in tournament decks today is the Run N Gun – or what is sometimes called the Super Fellowship. High powered characters, lots of Archery, and huge pools of twilight being generated. If you want to build a deck like that, move on. Stop reading this article. This article is about having fun and destroying your opponent’s hand so that he can do nothing.
To those of you who have stayed, welcome. Discarding is a fun strategy you can work into decks and in fact build into a deck on its own (I currently have two that I run).
First, discarding has been around since the beginning of the game and was, at first, the most abused strategy in the game. The first two major erratta’s to the game came to cards that forced discards – Far Seeing Eyes and Mirror of Galadriel. Both cards could cause your opponent to discard his hand before he could do anything about it. Does this sound like a strategy you would like to use?
Well, the first thing you might ask is whether the discard strategy is a viable strategy. The answer is a tough one – yes and no.
Discarding cards from your opponents hand is a great strategy for both fellowship and shadow (although Fellowship has a slight advantage here). By eliminating cards in the opponents hand, you are reducing the danger factor and the randomization that is caused by not knowing what is your opponents hand. As the shadow player, if they have no hand, you know they have no pumps. As the fellowship player, if they have no hand, you know they have no minions. This is incredibly important in making the deploy and move decisions in the game.
Discarding cards from your opponents draw deck is a great strategy for both fellowship and shadow as well (although shadow has a slight advantage here). Decking (the action of causing your opponent to discard his draw deck) your opponent of all his cards can have major ramifications to the game. A lack of a draw deck means a lack of hand and a lack of the unknown in the game. For Shadow it can have other implications as well – specifically a game winning condition if the right card is out.
So what cultures have obvious Hand and Draw Deck discard functions? Well, at the moment just 4 Elves, Dwarves, Sauran, and Isengard.
I came across something interesting on the Official New Line Shop today, and I thought I would pass it along: The Lord of the Rings: Fellowship of the Ring Activity Studio CD-ROM. The CD contains printable photos, screensavers, desktops, ecards, etc. Even though it is only available for PC users, I would still suggest checking it out. [More]
Sara writes: The new Decipher expansion set, Realms of The Elf-Lords is out today. All the Figwit fans had high hopes for this-we were all hoping he will have his own card and his true name will be revealed! Well, Decipher posted this article about the council of Elrond. [More]
The people at figwitlives.net already responded to the shocking news 😉 Of all the elves in the council they leave HIM nameless? Is all hope lost?!
Mirkwood Maiden from our TORN messageboards has been hard at work getting the TORN Family Album site open, take a look at the amazing comunity they’ve created! [More]
And of course, be sure to check out our Barliman’s photo gallery! [More]
News from R2 Project regarding the latest Bernard Hill (Theoden) film ‘Scorpion King’: Although not 100% confirmed we understand that “The Scorpion King” from Universal will get a rental release on the 7th of October. We understand that the title will have a 4 week retail window meaning that it will be available to buy on or around the 4th of November. I don’t believe we have a R1 release date yet.