{"id":732,"date":"2007-01-24T20:18:02","date_gmt":"2007-01-25T02:18:02","guid":{"rendered":"http:\/\/www.theonering.net\/torwp\/2007\/01\/24\/building-middle-earth-the-lord-of-the-rings-online\/"},"modified":"2007-11-12T00:12:31","modified_gmt":"2007-11-12T05:12:31","slug":"building-middle-earth-the-lord-of-the-rings-online","status":"publish","type":"post","link":"https:\/\/www.theonering.net\/torwp\/2007\/01\/24\/732-building-middle-earth-the-lord-of-the-rings-online\/","title":{"rendered":"Building Middle-Earth: &#145;The Lord of the Rings&#146; Online"},"content":{"rendered":"<p class=\"intro\">In 1955, shortly after \u201cThe Lord of the Rings\u201d was published, J. R. R. Tolkien began to worry his creation had become a \u201cvast game\u201d for some readers. This was not good, he wrote, even \u201cfor me, who find that kind of thing only too fatally attractive.\u201d Now, Tolkien\u2019s \u201cLord of the Rings\u201d and the imaginary setting he painstakingly built, Middle-earth, has become that \u201cvast game.\u201d Tomorrow in Las Vegas, Turbine Inc. of Westwood, Mass., is to announce an April 24 release date for The Lord of the Rings Online: Shadows of Angmar, the year\u2019s most anticipated massively multiplayer online game, or M.M.O. A digital Middle-earth will open its gates to thousands of virtual characters embarking on quests, plumbing subterranean realms and slaughtering plenty of goblins and trolls. [<a href=\"http:\/\/www.nytimes.com\/2007\/01\/24\/arts\/design\/24ring.html?_r=1&amp;oref=slogin\" target=\"NEW\">More<\/a>]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 1955, shortly after \u201cThe Lord of the Rings\u201d was published, J. R. R. 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