{"id":28812,"date":"2008-05-08T09:00:51","date_gmt":"2008-05-08T14:00:51","guid":{"rendered":"http:\/\/www.theonering.net\/torwp\/?p=28812"},"modified":"2008-05-08T20:42:28","modified_gmt":"2008-05-09T01:42:28","slug":"what-is-the-lord-of-the-rings-conquest-pandemic-studios-eric-%e2%80%9cgiz%e2%80%9d-gewirtz-tells-us-about-it","status":"publish","type":"post","link":"https:\/\/www.theonering.net\/torwp\/2008\/05\/08\/28812-what-is-the-lord-of-the-rings-conquest-pandemic-studios-eric-%e2%80%9cgiz%e2%80%9d-gewirtz-tells-us-about-it\/","title":{"rendered":"What is &#8220;THE LORD OF THE RINGS: CONQUEST&#8221;? Pandemic Studios&#8217; Eric \u201cGiz\u201d Gewirtz Tells Us About It!"},"content":{"rendered":"<div style=\"text-align: center;\">\n<div class=\"imageframe centered\" style=\"width:333px;\"><a href=\"http:\/\/www.theonering.net\/torwp\/wp-content\/uploads\/2008\/05\/lotr_conquest_01-copy.jpg\" rel=\"lightbox[pics28812]\" title=\"LOTR: Conquest Screenshot 1\" class=\"no-lazyload\"><img decoding=\"async\" src=\"http:\/\/www.theonering.net\/torwp\/wp-content\/uploads\/2008\/05\/lotr_conquest_01-copy.thumbnail.jpg\" alt=\"LOTR: Conquest Screenshot 1\" width=\"333\" height=\"187\" class=\"attachment wp-att-28813 no-lazyload\" \/><\/a><\/p>\n<div class=\"imagecaption\">Click to enlarge<\/div>\n<\/div>\n<\/div>\n<p class=\"intro\">Pandemic Studios, the geeks behind Star Wars: Battlefront I &#038; II, Mercenaries, Destroy All Humans, and other titles contacted us a while back giddy with excitement over their new project &#8216;Lord of the Rings: Conquest&#8217;. This is setting up to be the battle game to end all battle games, I sat with game director Eric \u201cGiz\u201d Gewirtz to talk about it. Take a look! <!--more--><\/p>\n<p><strong>Eric \u201cGiz\u201d Gewirtz<\/strong><\/p>\n<p>Born in 1975 in San Diego, California, Eric Gewirtz has worked in the video game industry for more than 10 years \u2013 the last nine of which have been at Pandemic Studios.<\/p>\n<p>His career began at Activision as a designer on the Dark Reign series in 1996 alongside other current Pandemic Studios top talent including Josh Resnick (Co-founder and General Manager) and Greg Borrud (Chief Production Officer).<\/p>\n<p>Eric joined Pandemic Studios as a Lead Designer on Star Wars: The Clone Wars in 2001.  He then stepped up to direct two of the most successful Star Wars video game titles of all time: Star Wars: Battlefront and Star Wars: Battlefront II, both of which have collectively sold more than 12 million units worldwide (Xbox, PS2, PC).<\/p>\n<p><strong>RECENT CREDITS<\/strong><\/p>\n<p>\u00b7 Director<br \/>\nThe Lord of the Rings: Conquest (2008)<br \/>\nDeveloper: Pandemic Studios<br \/>\nPublisher: Electronic Arts, Inc.<\/p>\n<p>\u00b7Director<br \/>\nStar Wars: Battlefront II (2005)<br \/>\nDeveloper: Pandemic Studios<br \/>\nPublisher: LucasArts<\/p>\n<p>\u00b7Director<br \/>\nStar Wars: Battlefront (2004)<br \/>\nDeveloper: Pandemic Studios<br \/>\nPublisher: LucasArts<\/p>\n<p>\u00b7Lead Designer<br \/>\nStar Wars: The Clone Wars (2002)<br \/>\nDeveloper: Pandemic Studios<br \/>\nPublisher: LucasArts<\/p>\n<div style=\"text-align: center;\">\n<div class=\"imageframe centered\" style=\"width:333px;\"><a href=\"http:\/\/www.theonering.net\/torwp\/wp-content\/uploads\/2008\/05\/lotr_conquest_02-copy.jpg\" rel=\"lightbox[pics28812]\" title=\"LOTR: Conquest Screenshot 2\" class=\"no-lazyload\"><img decoding=\"async\" src=\"http:\/\/www.theonering.net\/torwp\/wp-content\/uploads\/2008\/05\/lotr_conquest_02-copy.thumbnail.jpg\" alt=\"LOTR: Conquest Screenshot 2\" width=\"333\" height=\"187\" class=\"attachment wp-att-28815 no-lazyload\" \/><\/a><\/p>\n<div class=\"imagecaption\"><\/div>\n<\/div>\n<\/div>\n<p><strong>TheOneRing.net&#8217;s Exclusive Interview with Eric \u201cGiz\u201d Gewirtz<\/strong><\/p>\n<p><strong>Xoanon:<\/strong> So give me a little background on how this all got started<\/p>\n<p><strong>Eric \u201cGiz\u201d Gewirtz:<\/strong> This is the same team that created Star Wars: Battlefront 1 and 2, and since we&#8217;ve always been LOTR fans we knew we wanted to play in this world the moment we got the go ahead to work with EA (Electronic Arts). It was New Line, those guys were big fans of Star Wars: Battlefront 1 and 2 and they contacted us at same time and told us &#8216;We&#8217;d love to capture that freedom that you have in &#8216;Battlefront&#8217;, and use it in the LOTR universe&#8217;. That worked out perfectly, we were excited about being able work in the LOTR environment, and the New Line guys were excited to have us playing in their playground.<\/p>\n<p><strong>Xoanon:<\/strong> So what battle scenes can we expect to see in the game?<\/p>\n<p><strong>Giz:<\/strong> You&#8217;ll get to see battle scenes from both worlds, the books and the films. The game gives you the ability to do almost anything you&#8217;ve always wanted to do in the battles from LOTR. We start with the War of the Last Alliance as our training mission, and we also have Helms Deep, the march of the Ents on Isenguard, the Battle of Pelenor Fields, Osgilliath, the battles at the Black Gate, and lots more.  We have two different Minas Tirith levels, because that battle is so massive &#8212; we have the battle at the base and another at the top. On top of that we have a few things you didn&#8217;t get to see in the films. The book makes brief reference to the forces of good going into Moria and clearing it out, so that is a totally new battle scene.  Also, in the books they decide not to attack Minas Morgul, but we ask the question &#8216;what if they did?&#8217;, so for the first time you get to play out a battle inside Minas Morgul. That was really fun for us because we got to imagine what the sister city of Minas Tirith would look like.<\/p>\n<p>For the evil campaign we have something interesting, in the books and the films they make reference to how horrible the world would be if Sauron were to acquire The One Ring, but there is not too much detail, we&#8217;ve taken that idea and run with it. For the evil campaign we&#8217;ve taken the end of the story and hit &#8216;rewind&#8217; a little, and you get to play a Ringwraith who stops Frodo from destroying the Ring. You actually get to deliver the Ring to Sauron, this sets off a series of events where you get to play the side of evil with Sauron&#8217;s forces. Sauron resurrects his generals, The WitchKing, The Balrog, Saruman and more. You get to play on the evil side and ride oliphaunts, ride the wargs and basically get to play as your favorite evil villains. You get to go through all of Middle earth and sack The Shire, destroy Rivendell, confront Gandalf and Elrond, destroy Helms Deep, attack Minas Tirith and so on.<\/p>\n<p><strong>Xoanon:<\/strong> This is one of the first LOTR games where we get to play the bad guys and live out our darkest fantasies right?<\/p>\n<p><strong>Giz:<\/strong> Right, that&#8217;s the beauty of the game, because it&#8217;s very systematic, it&#8217;s not a very scripted game at all. For example in the battle at Pellenor fields, as a good guy you&#8217;re trying to stop these massive trolls from pushing these seige towers to the walls of Minas Tirith. As a good guy you can play as a soldier of Rohan and hop on the horses, there are tons of horses around at any time, you can attack the tolls or the seige towers. Now as the forces of evil you can ride the Olyphaunts in, or ride the wargs, mount the catapults or siege towers. It is really different every time you play, you can focus on mele combant and be a warrior, or you are an archer, or if you are into support class mechanics or whatnot. It really depends on what choices you make on the battlefield, meanwhile the AI is running around and doing these different things systematically and letting you play around with it.<\/p>\n<p><strong>Xoanon:<\/strong> How long has this been in development?<\/p>\n<p><strong>Giz:<\/strong> It&#8217;s been about a year and a half, almost two years now.<\/p>\n<p><strong>Xoanon:<\/strong> How many designers and programmers do you have working on it?<\/p>\n<p><strong>Giz:<\/strong> We have about 70 people working on the game.<\/p>\n<div style=\"text-align: center;\">\n<div class=\"imageframe centered\" style=\"width:333px;\"><a href=\"http:\/\/www.theonering.net\/torwp\/wp-content\/uploads\/2008\/05\/lotr_conquest_03-copy.jpg\" rel=\"lightbox[pics28812]\" title=\"LOTR: Conquest Screenshot 3\" class=\"no-lazyload\"><img decoding=\"async\" src=\"http:\/\/www.theonering.net\/torwp\/wp-content\/uploads\/2008\/05\/lotr_conquest_03-copy.thumbnail.jpg\" alt=\"LOTR: Conquest Screenshot 3\" width=\"333\" height=\"187\" class=\"attachment wp-att-28816 no-lazyload\" \/><\/a><\/p>\n<div class=\"imagecaption\"><\/div>\n<\/div>\n<\/div>\n<p><strong>Xoanon:<\/strong> Any feedback or advice from the folks down in New Zealand?<\/p>\n<p><strong>Giz:<\/strong> Actually you know what is great, thanks to the power of the next generation consoles we&#8217;ve been able to use the in movie models, which formerly could only be used in the cut scenes, and put them right in the game. Our Fell Beast in the game is the actual model used in the movie, we were able to just drop him in there&#8230;he looks so beautiful! He flies around and picks people off the battle field dynamically and carries them off to their doom. We also have Eagles flying around and interacting with the Fell Beasts, the trolls are also the models from the films and they are running around with their giant clubs. When you&#8217;re fighting a troll have you sneak up behind them and attack them from behind, but when you are fighting as a troll you can pick up guys and toss them across the battlefield. You get to play as the Balrog, with his massive fire sword, and you get to go around killing things&#8230;you really get to play out all your darkest fantasies.<\/p>\n<p><strong>Xoanon:<\/strong> Any hidden easter eggs?<\/p>\n<p><strong>Giz:<\/strong> I&#8217;m sure there will be some stuff, I&#8217;m not allowed to talk about it! Hahaha<\/p>\n<p><strong>Xoanon:<\/strong> True, true!<\/p>\n<p><strong>Giz:<\/strong> The other cool character that you can play is Sauron. When you arrive at the evil campaign you reach Rivendell, we setup Rivendell as the forces of good&#8217;s last stand. To basically you rampage through Middle earth, you sack the Shire and you reach Rivendell, which is Gandalf and Elrond&#8217;s last stand so you are basically fighting these Elven forces and you arrive as Sauron in Rivendell. Again with Rivendell we were able to import the WETA models directly and we used those as a base to expand Rivendell to make it an entire level. So you get to arrive as Sauron and cleave and hack your way through Rivendell and kill massive amounts of elves and Gondorians. <\/p>\n<p><strong>Xoanon:<\/strong> Sounds like fun!<\/p>\n<div style=\"text-align: center;\">\n<div class=\"imageframe centered\" style=\"width:333px;\"><a href=\"http:\/\/www.theonering.net\/torwp\/wp-content\/uploads\/2008\/05\/lotr_conquest_04-copy.jpg\" rel=\"lightbox[pics28812]\" title=\"LOTR: Conquest Screenshot 4\" class=\"no-lazyload\"><img decoding=\"async\" src=\"http:\/\/www.theonering.net\/torwp\/wp-content\/uploads\/2008\/05\/lotr_conquest_04-copy.thumbnail.jpg\" alt=\"LOTR: Conquest Screenshot 4\" width=\"333\" height=\"187\" class=\"attachment wp-att-28817 no-lazyload\" \/><\/a><\/p>\n<div class=\"imagecaption\"><\/div>\n<\/div>\n<\/div>\n<p><strong>Giz:<\/strong> Yeah absolutely<\/p>\n<p><strong>Xoanon:<\/strong> Did your design team go back and read the books and watch the films to better get the feel of Middle earth?<\/p>\n<p><strong>Giz:<\/strong> Yeah they did, it&#8217;s an interesting challenge we face, and we had similar issues with Star Wars, we wanted to remain faithful to the films and books to cater to the fans but we also wanted to make sure the gameplay itself stands up independent of the liscense. We&#8217;ve been going back to study the looks of everything, we have Rohan soldiers that look like Rohirrim, the same with the Rohan and Orcs and Uruk-hai, we want them to look like the film, but we have to make sure the game play, the archers and spear men and siege engines, all those things make sense. So we poured back over the books and the films to make sure everything is there, in fact we&#8217;re still in discussion with New Line about adding some stuff that never made it onto the DVDs, even the last set of DVDs, and having it in the game as some never-before-seen content, it&#8217;s not final yet.<\/p>\n<p><strong>Xoanon:<\/strong> Awesome, did you also get some of the actors to reprise their roles for the game?<\/p>\n<p><strong>Giz:<\/strong> We did, we have a narrator, he&#8217;s a major character from the film but we haven&#8217;t finalized anything, I&#8217;m not allowed to announce it yet. We&#8217;re also using music from the film, we&#8217;re using Howard Shore&#8217;s tracks.<\/p>\n<p><strong>Xoanon:<\/strong> I assume will be able to play it on all major platforms?<\/p>\n<p><strong>Giz:<\/strong> Yes, it will be released on the PC, Xbox 360, PS3, and the Nintendo DS. <\/p>\n<p><strong>Xoanon:<\/strong> This really looks awesome, and really a new approach to any previous LOTR game<\/p>\n<p><strong>Giz:<\/strong> Yes, the major feedback we got from the Star Wars games was that the fans loved the ability to be in this universe and do anything they want, we really wanted to provide that for LOTR fans. They&#8217;ve been given the games where they can faithfully play until the games end, they&#8217;ve been given games from different points of view from LOTR, but they&#8217;ve never been given the freedom to do this, and the sheer diversity, it really is the definitive LOTR battle game. It&#8217;s got cavalry, mele, ranged attacks, all the playable heroes, you can as Aragorn, Legolas, Gimli, Gandalf or Frodo and on the bad side you can play as Sauron, Saruman, the Balrog, The Witch King, The Mouth of Sauron, Lurtz, Goth Mog, pretty much anyone you&#8217;ve ever read about, you can play, Ents, Trolls, Orcs, Tehoden, Wormtongue, everyone! Plus you add all the locations in the films, and even some that aren&#8217;t. We pretty much looked at every cool location, character and moment from the books and films and let the player play around in it. <\/p>\n<div style=\"text-align: center;\">\n<div class=\"imageframe centered\" style=\"width:333px;\"><a href=\"http:\/\/www.theonering.net\/torwp\/wp-content\/uploads\/2008\/05\/lotr_conquest_05-copy.jpg\" rel=\"lightbox[pics28812]\" title=\"LOTR: Conquest Screenshot 5\" class=\"no-lazyload\"><img decoding=\"async\" src=\"http:\/\/www.theonering.net\/torwp\/wp-content\/uploads\/2008\/05\/lotr_conquest_05-copy.thumbnail.jpg\" alt=\"LOTR: Conquest Screenshot 5\" width=\"333\" height=\"187\" class=\"attachment wp-att-28818 no-lazyload\" \/><\/a><\/p>\n<div class=\"imagecaption\"><\/div>\n<\/div>\n<\/div>\n<p><strong>Official Press Release Goodness!<\/strong><\/p>\n<p><strong>PANDEMIC STUDIOS ANNOUNCES DEVELOPMENT OF THE LORD OF THE RINGS: CONQUEST<\/p>\n<p><em>\u2018Conquest\u2019 Grants Players Freedom to Fight Epic \u2018Rings\u2019 Battles Any Way Desired<\/em><\/strong><\/p>\n<p>LOS ANGELES, Calif., May 8, 2008 \u2013 Pandemic\u2122 Studios, an award-winning developer of blockbuster video games, is proud to announce the development of The Lord of the Rings: Conquest\u2122 for the Xbox 360\u2122 video game and entertainment system, PLAYSTATION\u00ae3 computer entertainment system, PC and Nintendo DS\u2122 platforms. Pandemic Studios is a division of Electronic Arts Inc. (NASDAQ: ERTS).<br \/>\nIn a partnership with New Line Cinema, The Lord of the Rings: Conquest is an action-packed game created by the same Pandemic Studios team behind the best-selling Star Wars Battlefront\u2122 and Star Wars Battlefront\u2122 II titles. Set in \u201cThe Lord of the Rings\u201d universe of J.R.R. Tolkien as depicted by the Academy Award\u00ae-winning films, players will finally fight the entirety of these epic battles any way they want. In addition to crusading as the heroic forces of good, for the first time ever in a \u2018The Lord of the Rings\u2019 action title they\u2019ll conquer Middle-earth while playing as the legions of Sauron\u2019s evil army, including Cave-trolls, Oliphaunts, the Balrog and Sauron himself. The game is set for a global release in fall 2008.<\/p>\n<p>\u201cOur Pandemic Studios creative teams have years of expertise bringing giant battlefields to life,\u201d says Andrew Goldman, Pandemic Studios co-founder and general manager. \u201cWe\u2019ve always wanted to harness our experience in a fantasy universe with warriors, archers, mages and castle sieges. Of course, there is truly no better fantasy world to recreate than the enormity of \u2018The Lord of the Rings\u2019 realm.\u201d<\/p>\n<p>\u201cWe\u2019ll freely admit that we\u2019re rabid fans of The Lord of the Rings fantasy,\u201d says Josh Resnick, co-founder and general manager at Pandemic Studios. \u201cOur experience creating massive, rich, action-packed games means that The Lord of the Rings: Conquest will give fans exactly what they want: full control of the blade, bow and magic to fight its epic battles any way they want \u2013 even if they choose to play from the evil side.\u201d<\/p>\n<p>\u201cWe are thrilled to be working with Pandemic Studios on this game,\u201d commented David Imhoff, Senior EVP of Worldwide Licensing &#038; Merchandising for New Line Cinema. \u201cThey bring not only their incredible technical and creative abilities but also a great passion for The Lord of the Rings.\u201d<\/p>\n<p>The world premiere of game footage and the first trailer for The Lord of the Rings: Conquest will premiere exclusively on Spike TV\u2019s GameTrailers TV with Geoff Keighley on Friday, June 20.<br \/>\nThis announcement reveals the third blockbuster video game project in the works at Pandemic Studios\u2019 Los Angeles-based headquarters alongside the upcoming Mercenaries 2: World in Flames\u2122 and Saboteur\u2122, both in development for the Xbox 360\u2122, PLAYSTATION\u00ae3 and PC platforms. For more information on The Lord of the Rings: Conquest, please visit: <a href=\"http:\/\/www.pandemicstudios.com\/conquest\">http:\/\/www.pandemicstudios.com\/conquest.<\/a><\/p>\n<p><strong>About Pandemic Studios<\/strong><\/p>\n<p>Pandemic Studios is one of the world\u2019s premier developers of console and PC entertainment and a wholly owned division of Electronic Arts Inc. (NASDAQ: ERTS). Over its 10-year history, Pandemic Studios has established a reputation for producing top-selling, award-winning and cutting-edge original content and enhancing the value of existing intellectual properties. Recent hits include the record-selling Star Wars Battlefront\u2122, Star Wars Battlefront\u2122 II, and three original Pandemic Studios-created intellectual properties: Mercenaries\u2122, Destroy All Humans\u2122, and Full Spectrum Warrior\u2122. Following the 2006 release of Destroy All Humans\u00ae 2, Pandemic Studios is developing a number of new, original titles for next-generation platforms including Mercenaries 2: World in Flames\u2122 and Saboteur\u2122 at its Los Angeles, California, and Brisbane, Australia, studio locations. For more information on Pandemic Studios and its games, please visit: <a href=\"http:\/\/www.pandemicstudios.com\">http:\/\/www.pandemicstudios.com<\/a>.<\/p>\n<p><strong>About Electronic Arts<\/strong><\/p>\n<p>Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world&#8217;s leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS\u2122, EA\u2122, EA SPORTS Freestyle\u2122 and POGO\u2122. In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold more than one million copies. EA&#8217;s homepage and online game site is www.ea.com. More information about EA&#8217;s products and full text of press releases can be found on the Internet at http:\/\/info.ea.com.<\/p>\n<p>EA, EA SPORTS, EA SPORTS Freestyle, POGO, Pandemic, the Pandemic logo, Mercenaries, Mercenaries 2: World in Flames, Full Spectrum Warrior and Saboteur are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and\/or other countries. All Rights Reserved. All The Lord of the Rings related content other than content from the New Line trilogy of The Lord of the Rings films \u00a9 2004-2008 The Saul Zaentz Company d\/b\/a Tolkien Enterprises (\u201cSZC\u201d). All Rights Reserved. The Watcher logo, \u201cThe Lord of the Rings: Conquest\u201d and the names of the characters, items, events and places therein are trademarks of SZC under license to Electronic Arts Inc. All content from The Lord of the Rings film trilogy \u00a9 MMV-MMVII New Line Productions, Inc. All Rights Reserved. Star Wars Battlefront\u2122 and Star Wars Battlefront\u2122 II are trademarks and\/or registered trademarks of Lucasfilm Entertainment Company Ltd. \u201cPlayStation\u201d and \u201cPLAYSTATION\u201d are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and Xbox 360 are trademarks of the Microsoft group of companies. Nintendo DS is a trademark of Nintendo. All other trademarks are the property of their respective owners.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Click to enlarge Pandemic Studios, the geeks behind Star Wars: Battlefront I &#038; II, Mercenaries, Destroy All Humans,&#8230;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[107,29,31,30,149],"tags":[501,502,503,500,429],"class_list":["post-28812","post","type-post","status-publish","format-standard","hentry","category-gaming","category-fotr-movie","category-rotk-movie","category-ttt-movie","category-lotr","tag-ea","tag-electronic-arts","tag-eric-gewirtz","tag-lord-of-the-rings-conquest","tag-pandemic-studios"],"aioseo_notices":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p1tLoH-7uI","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.theonering.net\/torwp\/wp-json\/wp\/v2\/posts\/28812","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.theonering.net\/torwp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.theonering.net\/torwp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.theonering.net\/torwp\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.theonering.net\/torwp\/wp-json\/wp\/v2\/comments?post=28812"}],"version-history":[{"count":0,"href":"https:\/\/www.theonering.net\/torwp\/wp-json\/wp\/v2\/posts\/28812\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.theonering.net\/torwp\/wp-json\/wp\/v2\/media?parent=28812"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.theonering.net\/torwp\/wp-json\/wp\/v2\/categories?post=28812"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.theonering.net\/torwp\/wp-json\/wp\/v2\/tags?post=28812"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}