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Stuff lays bare the VFX process of ‘The Hobbit’

April 16, 2013 at 3:07 pm by MrCere  - 

The new Gollum in The Hobbit is technologically updated from the LOTR trilogy.

The new Gollum in The Hobbit is technologically updated from the LOTR trilogy.

Our own staffer Justin brought this excellent chat between Stuff magazine and Weta Digital’s Joe Letteri to light. Letteri discusses some of “The Hobbit: An Unexpected Journey” and the challenges of shooting in 3D at 48 fps, but he also has some interesting things to say about Smaug.

Letteri on Smaug: “Really, we could’ve done Smaug in the traditional way – just ask Benedict Cumberbatch to come into a voice booth and record his dialogue, and do everything entirely with keyframe animation. But when we record what Benedict’s body is doing, it frees him up to give us some idea of the physicality and intimate the poses, so that what he’s got on his mind can come through in how he’s performing it – and we’ll take that and extend it into what we do with the dragon.”

Letteri on revisiting Gollum: “I don’t think so – it’s not something that Peter’s ever indicated that he was interested in doing, and for my mind I’m happy to just have the film be finished as a film. We were lucky to be able to come back and do Gollum now with what we know ten years later – we have the best of both worlds, we can do that in new scenes. But even if that hadn’t been the case, I’m inclined to say a film exists in and of its time – and if you want to see something new, go and make a new film.”

You can read the rest of the excellent article right here!

Posted in Andy Serkis, Hobbit Cast News, Hobbit Movie, Joe Letteri, LotR Movies, The Hobbit on April 16, 2013 by
The Hobbit: The Battle of the Five Armies Chronicles: Art & Design