It’s the most expensive West End musical ever and has been three years in the making, but now The Lord of the Rings is about to open. Paul Arendt enters a world of elves, ents and leather-clad orcs. Matthew Warchus is looking a little frazzled. It’s not surprising: after three years of development, a lengthy dry run in Toronto and an unprecedented six weeks of London previews, The Lord of the Rings musical is ready to face the critics. As director and co-writer, Warchus has given four years of his life to the project. “I don’t have to worry about this becoming habit forming,” he says during a break in rehearsals. “I certainly don’t intend to do something on this scale ever again.” [More]

From music4games.net: Developed by Turbine, Inc. (Asheron’s Call) and published by Midway Games Inc. The Lord of the Rings Online: The Shadows of Angmar (LOTRO) is the first massively multiplayer online role-playing game (MMORPG) set in the world of J.R.R. Tolkien’s “The Lord of the Rings.” In development for over four years, LOTRO opens up the mystical world of Middle-earth and creates the opportunity for endless adventure. To match the epic ambition and stature of this long awaited release the game’s extensive soundtrack demanded the musical talents of several talented composers including HUGEsound’s Audio Director/Composer Chance Thomas, Turbine Entertainment’s Lead Composer Stephen DiGregorio, Turbine Entertainment Audio Director/Composer Geoff Scott, and freelance composer Brad Spear. M4G recently managed to round up two of the game’s composers, Brad Spear and Chance Thomas, to discuss their respective contributions and overall musical spectrum for the game’s soundtrack. [More]